private void Start() { playerIn = FindObjectOfType <PlayerInventory>(); mainInventory = FindObjectOfType <MainInventory>(); playerQ = FindObjectOfType <PlayerQuickSlot>(); quickSlot = FindObjectOfType <QuickSlot>(); }
private void OnTriggerStay2D(Collider2D other) { if (other.CompareTag("Player")) { playerTouching = true; quickSlot = other.GetComponent <PlayerQuickSlot>(); } }
private void Start() { playerQ = player.GetComponent <PlayerQuickSlot>(); }