Example #1
0
 private void Start()
 {
     playerIn      = FindObjectOfType <PlayerInventory>();
     mainInventory = FindObjectOfType <MainInventory>();
     playerQ       = FindObjectOfType <PlayerQuickSlot>();
     quickSlot     = FindObjectOfType <QuickSlot>();
 }
 private void OnTriggerStay2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         playerTouching = true;
         quickSlot      = other.GetComponent <PlayerQuickSlot>();
     }
 }
Example #3
0
 private void Start()
 {
     playerQ = player.GetComponent <PlayerQuickSlot>();
 }