Example #1
0
    void Start()
    {
        var temp = GameObject.FindWithTag("Player");

        if (temp != null)
        {
            playerProperty = temp.GetComponent <PlayerPropertySys>();
        }
        leftClick.AddListener(new UnityAction(DoubleLeftClick));
        time = Time.time;
    }
Example #2
0
    void Start()
    {
        player    = GameObject.FindWithTag("Player");
        currentHp = MaxHp;
        //写个很挫的代码.
        var temp = GameObject.FindWithTag("Player");

        if (temp != null)
        {
            playerProperty = temp.GetComponent <PlayerPropertySys>();
            playerWeapon   = temp.GetComponent <PlayerWeaponSys>();
        }

        dir = new Vector3(Random.Range(-10, 10), Random.Range(-10, 10), 0);//给游戏物体一个初始方向,让它去撞击边界触发器
        //Anim = GetComponent<Animator>();
        //Anim.Play("mayiWalk");
        time   = 0;
        isWalk = true;
    }