//apply pickup to Player
 void ApplyPickup(PlayerProperties playerStatus)
 {
     switch (pickupType)
     {
     case PickupType.Grow:
         if ((int)playerStatus.playerState == (int)PlayerProperties.PlayerState.PlayerSmall)
         {
             playerStatus.playerState = PlayerProperties.PlayerState.PlayerLarge; //change playerState to large if Player small
             playerStatus.changePlayer = true;				//enable Player to change states
         }
         break;
     case PickupType.Coin:
         playerStatus.AddCoin(pickupValue);	//add a coin to the current coin count
         break;
     case PickupType.ExtraLife:
         playerStatus.lives +=  pickupValue; //add a life to the current life amount
         break;
     }
 }