Example #1
0
        public void Show()
        {
            float playerFullHP     = player.GetFullHitPoint();
            float playerFullEnergy = player.GetFullEnergy();

            sliderExp.value    = Mathf.Max(0.01f, progress.GetCurrentLevelProgress());
            sliderHP.value     = player.hitPoint / playerFullHP;
            sliderEnergy.value = player.energy / playerFullEnergy;

            lbLevel.text = "lvl-" + progress.GetLevel();

            lbExpBar.text    = progress.GetCurrentExp() + "/" + progress.GetCurrentLvllUpExp();
            lbHPBar.text     = Mathf.Round(player.hitPoint) + "/" + Mathf.Round(playerFullHP);
            lbEnergyBar.text = Mathf.Round(player.energy) + "/" + Mathf.Round(playerFullEnergy);

            string statsText = "";

            statsText += player.GetHitPointRegen().ToString("f1") + "/sec\n";
            statsText += player.GetEnergyRegen().ToString("f1") + "/sec\n";
            statsText += "\n";
            statsText += "x" + player.GetDamageMultiplier().ToString("f1") + "\n";
            statsText += "x" + player.GetCritChanceMultiplier().ToString("f1") + "\n";
            statsText += "x" + player.GetCritMulMultiplier().ToString("f1") + "\n";
            statsText += "x" + player.GetSpeedMultiplier().ToString("f1") + "\n";

            lbStats.text = statsText;
        }
Example #2
0
        // Update is called once per frame
        void Update()
        {
            //if timer is enabled, show the timer
            if (GameControl.EnableTimer())
            {
                float remainingDuration = GameControl.GetRemainingDuration();
                if (remainingDuration > 0)
                {
                    //float duration=objective.survivalDuration;
                    //int minO=(int)Mathf.Floor(duration/60);
                    //int secO=(int)Mathf.Floor(duration%60);

                    int minR = (int)Mathf.Floor(remainingDuration / 60);
                    int secR = (int)Mathf.Floor(remainingDuration % 60);

                    lbTimer.text = "Time Left: " + minR + ":" + (secR > 9 ? secR.ToString() : "0" + secR);
                }
                else
                {
                    lbTimer.text = "Time Left: 0:00";
                }
            }
            else
            {
                lbTimer.text = "";
            }



            lbRespawnCount.text = GameControl.GetPlayerLife().ToString();

            UnitPlayer player = GameControl.GetPlayer();

            if (player == null)
            {
                lbHP.text = "0/" + player.GetFullHitPoint();
                //barHP.sizeDelta=new Vector2(-barHPLength, 0);
                sliderHPBar.value = 0;
                return;
            }


            //sliderHitPointBar.value=player.hitPoint/player.hitPointFull;
            //sliderEnergyBar.value=player.energy/player.energyFull;


            sliderHPBar.value = player.hitPoint / player.GetFullHitPoint();
            lbHP.text         = Mathf.Round(player.hitPoint) + "/" + Mathf.Round(player.GetFullHitPoint());
            //barHP.sizeDelta=new Vector2((1-(player.hitPoint/player.GetFullHitPoint()))*-barHPLength, 0);

            sliderEnergyBar.value = player.energy / player.GetFullEnergy();
            lbEnergy.text         = Mathf.Round(player.energy) + "/" + Mathf.Round(player.GetFullEnergy());
            //barEnergy.sizeDelta=new Vector2((1-(player.energy/player.GetFullEnergy()))*-barEnergyLength, 0);


            if (playerProgress != null)
            {
                sliderExpBar.value = Mathf.Max(0.01f, playerProgress.GetCurrentLevelProgress());
            }


            if (!reloading)
            {
                if (!player.UseEnergyAsAmmo())
                {
                    string clip = player.GetCurrentClip() < 0 ? "∞" : player.GetCurrentClip().ToString();
                    string ammo = player.GetAmmo() < 0 ? "∞" : player.GetAmmo().ToString();
                    uiButtonWeapon.labelAlt.text = clip + "/" + ammo;
                }
                else
                {
                    uiButtonWeapon.labelAlt.text = "Use Energy";
                }
            }


            if (GameControl.EnableAltFire())
            {
                Ability ability = player.GetWeaponAbility();
                if (ability != null)
                {
                    uiButtonAltFire.label.text          = ability.currentCD <= 0 ? "" : ability.currentCD.ToString("f1") + "s";
                    uiButtonAltFire.button.interactable = ability.IsReady() == "" ? true : false;
                }
            }


            int creditTgt = GameControl.GetCredits();

            if (credit != creditTgt)
            {
                updateSpeed = Mathf.Max(minUpdateSpeed, Mathf.Abs(1f / (float)(creditTgt - credit)));
                credit      = (int)Mathf.Round(Mathf.Lerp(credit, creditTgt, updateSpeed));
            }

            int scoreTgt = GameControl.GetScore();

            if (score != scoreTgt)
            {
                updateSpeed = Mathf.Max(minUpdateSpeed, Mathf.Abs(1f / (float)(scoreTgt - score)));
                score       = (int)Mathf.Round(Mathf.Lerp(score, scoreTgt, updateSpeed));
            }

            //lbCredit.text="";	//lbCredit.text="Credits: "+(credit<0 ? "-" : "")+"$"+Mathf.Abs(credit);
            lbScore.text = "Score: " + score;
        }