private void makeDesign() { this.design = new Design( this.player, this.Name?.Trim() ?? "", this.ImageIndex, true, this.bestArmor(), this.selectedHull, this.HasIsDrive ? this.bestIsDrive() : null, this.bestReactor(), this.bestSensor(), this.bestThruster(), this.selectedShield, selectedMissionEquipment, selectedSpecialEquipment ); this.stats = PlayerProcessor.StatsOf(this.design, this.game.Statics); }