// Use this for initialization void Start() { currentyGameState = GAME_STATE.Playing; playerScore = 0f; playerMultipler = 1; playerPoints = 100f; // Default Amount progressionTimer = Time.timeSinceLevelLoad; progressionIncrementer = 0.8f; progressionCountdown = 10f; bossTimer = Time.timeSinceLevelLoad; bossCountdown = 120f; currentSpawn = SPAWN_NPC.Jeep; scoreDisplay = GameObject.Find("Text_ScoreDisplay").GetComponent <Text>(); multiDisplay = GameObject.Find("Text_MultiplerDisplay").GetComponent <Text>(); healthDisplay = GameObject.Find("Text_HealthDisplay").GetComponent <Text>(); audio = GetComponents <AudioSource>(); playerControl = FindObjectOfType <PlayerController>(); playerPrefs = FindObjectOfType <PlayerPrefsControlScript>(); minHealth = playerPrefs.GetMinimumHealth(); playerHealth += minHealth; upgradedDamage = playerPrefs.GetFirePower(); playerDamage += upgradedDamage; minMultiplier = playerPrefs.GetMinimumMultipler(); playerMultipler += minMultiplier; UpdateHUD(); }
void Start() { StartZ = transform.position.z; projectileCooldown = Time.timeSinceLevelLoad; anim = GetComponent <Animator>(); gameControl = FindObjectOfType <GameControlScript>(); audio = GetComponent <AudioSource>(); playerPrefs = FindObjectOfType <PlayerPrefsControlScript>(); audio.volume = playerPrefs.GetSfXVolume(); autoFire = playerPrefs.GetAutoFire(); accelerometer = playerPrefs.GetAccelerometer(); }
// Use this for initialization void Start() { gameControl = FindObjectOfType <GameControlScript>(); playerPrefs = FindObjectOfType <PlayerPrefsControlScript>(); moverScript = FindObjectOfType <NPCObstacle>(); audio = GetComponent <AudioSource>(); audio.volume = playerPrefs.GetSfXVolume(); player = GameObject.FindGameObjectWithTag("Player"); npcDamage = gameControl.GetNpcDamage(); npcHealth = gameControl.GetNpcHealth(); IsShooterAndMaterial(); DestroyGlitchedObject(); }
// Use this for initialization void Start() { playerPrefs = FindObjectOfType <PlayerPrefsControlScript>(); gameScore = playerPrefs.GetGameMoney(); currentScore = playerPrefs.GetCurrentGameMoney(); currentScore += gameScore; earned = GameObject.Find("Txt_GameScore").GetComponent <Text>(); total = GameObject.Find("Txt_CurrentGameScore").GetComponent <Text>(); earned.text = gameScore.ToString(); total.text = currentScore.ToString(); playerPrefs.SetAccumalitiveMoney(playerPrefs.GetAccumalitiveMoney() + gameScore); gameScore = 0; playerPrefs.SetGameMoney(gameScore); playerPrefs.SetCurrentGameMoney(currentScore); evSystem = FindObjectOfType <EventSystem>(); }
// Use this for initialization void Start() { optionCanvas = GameObject.Find("OptionsCanvas"); upgradeCanvas = GameObject.Find("UpgradeCanvas"); prefsControl = FindObjectOfType <PlayerPrefsControlScript>(); musicControl = FindObjectOfType <MusicControl>(); evSystem = FindObjectOfType <EventSystem>(); hording = GameObject.Find("Txt_Hordings").GetComponent <Text>(); level = GameObject.Find("Txt_Level").GetComponent <Text>(); firePower = GameObject.Find("Txt_FirePower").GetComponent <Text>(); health = GameObject.Find("Txt_Health").GetComponent <Text>(); multipler = GameObject.Find("Txt_Multiplier").GetComponent <Text>(); error = GameObject.Find("Txt_Error").GetComponent <Text>(); CalculateLevel(); SetDefaultValues(); }
void Start() { audio = GetComponent <AudioSource>(); playerPrefs = FindObjectOfType <PlayerPrefsControlScript>(); audio.volume = playerPrefs.GetMusicVolume(); }