public IEnumerator Test1() { LogAssert.ignoreFailingMessages = true; InputMessageModel inputMessageModel = new InputMessageModel() { X = 1, Y = 1, Angle = float.NaN, TickNumber = 0, UseAbility = false, TickTimeSec = 0 }; float deltaTimeSec = 1f; Transform goTransform = playerEntity.view.gameObject.transform; for (int i = 0; i < 50; i++) { Vector3 startPosition = goTransform.position; playerPredictor.Predict(playerEntity.id.value, inputMessageModel, deltaTimeSec); Vector3 finalPosition = goTransform.position; float delta = (finalPosition - startPosition).magnitude; string message = $"startPosition = {startPosition.x} {startPosition.y} {startPosition.z} | " + $"finishPosition = {finalPosition.x} {finalPosition.y} {finalPosition.z} " + $"delta = {delta}"; Debug.LogWarning(message); Assert.IsTrue(delta > 0.01f); } yield return(null); }
public void Execute() { try { ushort playerEntityId = PlayerIdStorage.PlayerEntityId; float deltaTime = Time.deltaTime; InputMessageModel inputMessageModel = clientInputMessagesHistory.GetLast(); //тик playerPredictor.Predict(playerEntityId, inputMessageModel, deltaTime); } catch (Exception e) { log.Error(e.FullMessage()); } }