void Start()
 {
     powerups      = transform.GetComponentInParent <PlayerPowerupController>();
     anim          = transform.GetChild(0).GetComponentInChildren <Animator>();
     maxChargeTime = 0.5f;
     arrowOffset   = new Vector3(1f, -0.3f, 0f);
 }
Example #2
0
    public void PowerUp()
    {
        if (!_playerPowerupController)
        {
            _playerPowerupController = FindObjectOfType <PlayerPowerupController>();
        }

        _playerPowerupController.PowerUpStart();
    }
    // Use this for initialization
    void Start()
    {
        environmentManager = new AIEnvironmentManagerAvoidHoles(this.gameObject);
        charge             = new AIGetClose(playerObject, this.gameObject, environmentManager, tooCloseRadius);
        run        = new AIRun(playerObject, this.gameObject, environmentManager, tooCloseRadius);
        getPowerup = new AIGetClose(null, this.gameObject, environmentManager, 0);

        powerups = GetComponent <PlayerPowerupController>();
        anim     = GetComponent <Animator>();
        jumping  = false;
    }
 // Use this for initialization
 void Start()
 {
     powerups = GetComponent <PlayerPowerupController>();
     anim     = GetComponent <Animator>();
     jumping  = false;
 }