private void Start() { anim = GetComponent <Animator>(); anim.SetBool("canAttack", combatEnabled); PC = GetComponent <PlayerPlatformAdvenced>(); PS = GetComponent <PlayerState>(); }
private void Start() { currentHealth = maxHealth; pc = GameObject.Find("Player").GetComponent <PlayerPlatformAdvenced>(); aliveGO = transform.Find("Alive").gameObject; brokenTopGO = transform.Find("Broken Top").gameObject; brokenBotGO = transform.Find("Broken Bottom").gameObject; aliveAnim = aliveGO.GetComponent <Animator>(); rbAlive = aliveGO.GetComponent <Rigidbody2D>(); rbBrokenTop = brokenTopGO.GetComponent <Rigidbody2D>(); rbBrokenBot = brokenBotGO.GetComponent <Rigidbody2D>(); aliveGO.SetActive(true); brokenTopGO.SetActive(false); brokenBotGO.SetActive(false); }