void Start() { StatusPlayer = Player.GetComponent("PlayerStats") as PlayerStats; Contororu = Player.GetComponent("PlayerControl") as PlayerControl; Physx = Player.GetComponent("PlayerPhysics3D") as PlayerPhysics3D; Porigon = terrain.GetComponent("PolygonGenerator") as PolygonGenerator; }
// Use this for initialization void Start() { StatusPlayer = player.GetComponent("PlayerStats") as PlayerStats; MovimentoPlayer = player.GetComponent("PlayerControl") as PlayerControl; FisicaPlayer = player.GetComponent("PlayerPhysics3D") as PlayerPhysics3D; DrillWorks = player.GetComponent("DiggingMechanics") as DiggingMechanics; buttonscript = controller.GetComponent("Buttons") as Buttons; texxtu = GetComponent("Text") as Text; }
// Use this for initialization void Start() { HandlerItem = player.GetComponent("ItemHandler") as ItemHandler; MovimentoPlayer = player.GetComponent("PlayerControl") as PlayerControl; FisicaPlayer = player.GetComponent("PlayerPhysics3D") as PlayerPhysics3D; DrillWorks = player.GetComponent("DiggingMechanics") as DiggingMechanics; apertado = new bool[4]; // if (MovimentoPlayer.joystickToggle != 3) gameObject.SetActive(false); }
// Use this for initialization void Start() { tScript = terrain.GetComponent("PolygonGenerator") as PolygonGenerator; PlayerMovement = GetComponent <PlayerControl>(); PlayerPhysics = GetComponent <PlayerPhysics3D>(); PlayerStats = GetComponent <PlayerStats>(); AuxSizeY = 1.5f - transform.localScale.y; // AuxSizeX = (0.5f - transform.localScale.x)/0.25f; PlayerMovement.isDigging = 0; }
// Use this for initialization void Start() { DeltaPosition = new Vector2(0, 0); PlayerPhysics3D = GetComponent <PlayerPhysics3D>(); StatusPlayer = GetComponent <PlayerStats>(); Paragon = terrain.GetComponent("PolygonGenerator") as PolygonGenerator; animator = GetComponent <Animator>(); DiggingMechanics = GetComponent <DiggingMechanics>(); movementLocked = false; PosState = 0; rastro = new List <Vector2>(); }
void Start() { cam.transform.position = new Vector3(player.transform.position.x, player.transform.position.y, cam.transform.position.z); spawnPlayer(); StatusPlayer = player.GetComponent("PlayerStats") as PlayerStats; textoEvento = EventTextHolder.GetComponent("EventText") as EventText; // //CreateEquips // CreateHull HullList.Add(new Hull(101, "Basic Hull", 200, 0, "this is a basic hull")); HullList.Add(new Hull(102, "armored core", 1000, 0.2f, "Armor ready to combat")); HullList.Add(new Hull(103, "impenetrable shield", 13000, 0.5f, "Seriously, you dont need this.")); HullList.Add(new Hull(104, "Basic Hull 2", 200, 0, "this is a basic hull")); HullList.Add(new Hull(105, "armored core 2", 1000, 0.2f, "Armor ready to combat")); HullList.Add(new Hull(106, "Cheater", 10, 10.5f, "Filthy Cheater!")); //createFuelTank FuelTankList.Add(new FuelTank(201, "Basic Fuel Tank", 200, 0, "descrissaum")); FuelTankList.Add(new FuelTank(202, "Intermediate Fuel", 1000, 0.35f, "descrissaum")); FuelTankList.Add(new FuelTank(203, "Big Fuel", 4500, 0.55f, "I think you need this.")); FuelTankList.Add(new FuelTank(204, "extra large size", 8500, 0.75f, "Seriously, you dont need this.")); FuelTankList.Add(new FuelTank(205, "Cheater", 10, 0.995f, "Filthy cheater!")); //createDrill DrillList.Add(new Drill(301, "Basic Drill", 200, 1f, "descrissaum")); DrillList.Add(new Drill(302, "Rock crusher", 1000, 1.2f, "descrissaum")); DrillList.Add(new Drill(303, "Rock Destroyer", 13000, 2.0f, "Seriously, you dont need this.")); //CreateCargo CargoList.Add(new Cargo(401, "Basic Cargo", 200, 100, "descrissaum")); CargoList.Add(new Cargo(402, "intermediate Cargo", 1000, 180, "descrissaum")); CargoList.Add(new Cargo(403, "Bigger Cargo", 4500, 250, "descrissaum")); CargoList.Add(new Cargo(404, "Biggest Cargo", 9000, 350, "Seriously, you dont need this.")); //CreateRocket RocketList.Add(new Rocket(501, "Basic Rocket", 200, 1, "descrissaum")); RocketList.Add(new Rocket(502, "Sky traveler", 1000, 1.3f, "descrissaum")); RocketList.Add(new Rocket(503, "Space Traveler", 13000, 1.8f, "Seriously, you dont need this.")); StatusPlayer.InitEquips(); //CreateItens ItensList.Add(new PlayerItem(1001, 1, "Basic Bomb", 50, 99, "Blow some shit up!")); ItensList.Add(new Teleport(1009, 1, "Teleport Module", 50, 1, "F*****g Teleport!!")); StatusPlayer.InitItens(); //DEFINE O PREÇO StatusPlayer.ouro.preço = goldPrice; StatusPlayer.prata.preço = silverPrice; StatusPlayer.bronze.preço = bronzePrice; StatusPlayer.ferro.preço = ironPrice; StatusPlayer.diamante.preço = DiamondPrice; //DEFINE O PESO StatusPlayer.ouro.espaco = 20; StatusPlayer.prata.espaco = 15; StatusPlayer.bronze.espaco = 10; StatusPlayer.ferro.espaco = 15; StatusPlayer.diamante.espaco = 20; MovimentoPlayer = player.GetComponent("PlayerControl") as PlayerControl; FisicaPlayer = player.GetComponent("PlayerPhysics3D") as PlayerPhysics3D; DrillWorks = player.GetComponent("DiggingMechanics") as DiggingMechanics; Megalomaniaco = Megamenu.GetComponent("RefineryMenuControl") as RefineryMenuControl; WorkshopScript = Workshopping.GetComponent("WorkshopMenuControl") as WorkshopMenuControl; //DEFINE A SPAWNZONE DE MONSTERS SpawnLevel = new int[10]; SpawnLevel[0] = 30; //ADICIONA A LOCALIZAÇAO DAS CONSTRUÇOES NA LISTA }