public void Spawn() { _playerPhysics.GravityOff(); _playerModel.IsSpawning = true; _playerAnimationStates.SetAnimator(PlayerAnimationStates.State.Spawn); }
public void Spawn() { _playerPhysics.GravityOff(); _playerModel.IsSpawning = true; _playerAnimationStates.SetAnimator(PlayerAnimationStates.State.Spawn); }