Example #1
0
    private IEnumerator StunnedState()
    {
        groundMovement.enabled   = false;
        airborneMovement.enabled = false;
        onAttackCooldown         = false;
        invincible  = true;
        actionState = ActionState.Stunned;

        m_animator.SetBool("Stunned", true);
        m_rigidbody.velocity = Vector2.zero;

        damageFX.enabled = true;
        Time.timeScale   = 0;
        damageSFX.Play();
        yield return(new WaitForSecondsRealtime(.2f));

        Time.timeScale   = 1;
        damageFX.enabled = false;

        for (int i = 0; i < 3; i++)
        {
            yield return(new WaitForFixedUpdate());
        }

        if (controller.GetHealth() > 0)
        {
            actionState = ActionState.Idle;
            StartCoroutine(InvencibilityTime());
            if (onGround)
            {
                SetGroundState();
            }
            else
            {
                SetAirborneState();
            }
            m_animator.SetBool("Stunned", false);
            m_animator.SetTrigger("Reset");
        }
        else
        {
            controller.Die();
        }
    }
Example #2
0
    private IEnumerator StunnedState()
    {
        PlayerState = State.Stunned;
        invincible  = true;

        m_animator.SetBool("Stunned", true);
        m_rigidbody.velocity = Vector2.zero;

        damageFX.enabled = true;
        Time.timeScale   = 0;
        damageFX.GetComponent <AudioSource>().Play();
        yield return(new WaitForSecondsRealtime(.2f));

        Time.timeScale   = 1;
        damageFX.enabled = false;
        if (shootCicle != null)
        {
            StopCoroutine(shootCicle);
        }
        shooting = false;

        for (int i = 0; i < 3; i++)
        {
            yield return(new WaitForFixedUpdate());
        }

        if (controller.GetHealth() < 1)
        {
            controller.Die();
        }

        PlayerState = State.Idle;
        if (gameObject.activeSelf)
        {
            StartCoroutine(InvencibilityTime());
        }
        m_animator.SetBool("Stunned", false);
    }