Example #1
0
    private void UpgradeDevelopment()
    {
        App    app       = UnityEngine.Object.FindObjectOfType <App>();
        Nation player    = State.getNations()[app.GetHumanIndex()];
        int    provIndex = State.getCurrentlySelectedProvince();

        assemblyCsharp.Province prov = State.getProvinces()[provIndex];
        PlayerPayer.payDevelopment(player, prov);
        this.DevelopmentLevel.text = prov.getDevelopmentLevel().ToString();
        AP.text = player.getAP().ToString();
        updateSelfProvinceButtons(player, prov);
    }