public override void ClassSpecificStart() { playerParticleEffects = GetComponent <PlayerParticleEffects>(); defaultMat = GetComponent <SpriteRenderer>().material; }
void Start() { playerSoundEffects = transform.parent.GetComponent <PlayerSoundEffects>(); playerParticleEffects = transform.parent.GetComponent <PlayerParticleEffects>(); playProp = transform.parent.GetComponent <PlayerProperties>(); }