private void AddNewPlayer(SocketIOEvent evt) //Add each player that joins after this client
    {
        if (Dbug)
        {
            print("Adding new player");
        }
        PlayerParams pp           = PlayerParams.CreateFromJSON(evt.data.ToString());
        var          newCharacter = Instantiate(otherCharPrefab, pp.getPosition(), Quaternion.Euler(0, -90, 0));

        newCharacter.GetComponent <Player>().SetFromPlayerParams(pp);
        players.Add(pp);
        playerObjects.Add(newCharacter);
    }
    private void AddExistingPlayer(SocketIOEvent evt) //Add players that joined before this client
    {
        PlayerParams pp = PlayerParams.CreateFromJSON(evt.data.ToString());

        if (Dbug)
        {
            print("Existing player: " + evt.data.ToString());
        }
        var    newCharacter = Instantiate(otherCharPrefab, new Vector3(0, 0f, 0f), Quaternion.Euler(0, -90, 0));
        Player player       = newCharacter.GetComponent <Player>();

        player.SetFromPlayerParams(pp);
        players.Add(pp);
        playerObjects.Add(newCharacter);
    }