// Start is called before the first frame update void Start() { // find reference to undo script undoScript = undoButton.GetComponent <UndoMoveObject>(); // load config PlayerOptions.loadConfig(); }
private void Start() { // load the player config for use in picking up keys PlayerOptions.loadConfig(); // set static variables to variables as set in inspector inventorySlotsStatic = inventorySlots; keyTypesStatic = keyTypes; }
void Start() { PlayerOptions.loadConfig(); gameUI.gameObject.SetActive(true); menuUI.gameObject.SetActive(false); settingsUI.gameObject.SetActive(false); Time.timeScale = 1f; }
void OnGUI() { if (checkForKey) { // get the event Event e = Event.current; // if the event is a key, the set the hotkey to that key and stop checking for a new key if (e.isKey) { PlayerOptions.loadConfig(); changeHotkey(keyToChange, e.keyCode); PlayerOptions.saveConfig(); checkForKey = false; pauseScript.enabled = true; } } }
// Use this for initialization void Start() { PlayerOptions.loadConfig(); rb = GetComponent <Rigidbody2D>(); }
void Start() { // load config PlayerOptions.loadConfig(); }
void Start() { // load player options to movement PlayerOptions.loadConfig(); }