void Awake()
 {
     playerOneController = GameObject.Find("Player").GetComponent <PlayerOneController>();
     for (int i = 0; i < orbits; i++)
     {
         GameObject Orbit = Instantiate(orbit);
         Orbit.name = "Orbit";
         BorderGenerator bg = Orbit.GetComponent <BorderGenerator>();
         outerScale         = scale * scaleMultipler;
         bg.scaling         = outerScale;
         bg.numberOfSpheres = Mathf.FloorToInt(scale * sphereMultiplier);
         scale += 1;
         if (i % 2 == 0)
         {
             bg.rotationSpeedX = rotationSpeed;
         }
         else if (i % 2 != 0)
         {
             bg.rotationSpeedX = -rotationSpeed;
         }
         if (i % 3 == 0)
         {
             bg.rotationSpeedY = rotationSpeed;
         }
         else if (i % 3 != 0)
         {
             bg.rotationSpeedY = -rotationSpeed;
         }
         if (i % 5 == 0)
         {
             bg.rotationSpeedZ = rotationSpeed;
         }
         else if (i % 5 != 0)
         {
             bg.rotationSpeedZ = -rotationSpeed;
         }
         Orbit.transform.parent = transform;
     }
     arenaSize = outerScale;
     playerOneController.UpdateArenaSize(arenaSize);
 }