public virtual void Start() { health = startingHealth; damage = startingDamage; moveSpeed = startingMoveSpeed; player_obj = GameObject.Find("Player"); player_s = player_obj.GetComponent <PlayerOld>(); player_t = player_obj.transform; }
public virtual void Start() { health = startingHealth; damage = startingDamage; moveSpeed = startingMoveSpeed; player_obj = GameObject.Find("Player"); player_s = player_obj.GetComponent<PlayerOld>(); player_t = player_obj.transform; }
private void _InstantiateResources() { if (m_playerPrefab == null) { return; } m_playerOneObj = GameObject.Instantiate(m_playerPrefab); m_playerOne = m_playerOneObj.AddComponent <PlayerOld>(); m_playerOne.assignID(1); m_playerOne.Initialize(); /* * m_playerTwoObj = GameObject.Instantiate (m_playerPrefab); * m_playerTwo = m_playerTwoObj.AddComponent<Player>(); * m_playerTwo.assignID (2); * m_playerTwo.Initialize (); */ }