Example #1
0
 public virtual void Start()
 {
     health     = startingHealth;
     damage     = startingDamage;
     moveSpeed  = startingMoveSpeed;
     player_obj = GameObject.Find("Player");
     player_s   = player_obj.GetComponent <PlayerOld>();
     player_t   = player_obj.transform;
 }
Example #2
0
 public virtual void Start()
 {
     health = startingHealth;
     damage = startingDamage;
     moveSpeed = startingMoveSpeed;
     player_obj = GameObject.Find("Player");
     player_s = player_obj.GetComponent<PlayerOld>();
     player_t = player_obj.transform;
 }
Example #3
0
    private void _InstantiateResources()
    {
        if (m_playerPrefab == null)
        {
            return;
        }

        m_playerOneObj = GameObject.Instantiate(m_playerPrefab);
        m_playerOne    = m_playerOneObj.AddComponent <PlayerOld>();
        m_playerOne.assignID(1);
        m_playerOne.Initialize();

        /*
         * m_playerTwoObj = GameObject.Instantiate (m_playerPrefab);
         * m_playerTwo = m_playerTwoObj.AddComponent<Player>();
         * m_playerTwo.assignID (2);
         * m_playerTwo.Initialize ();
         */
    }