public static void Load(PlayerOfflineGearDataBlock block) { if (TryParse(block, out var gear) && TryStash(gear)) { Log.Verbose($"Loaded offline gear [{block.persistentID}] {block.name}"); } }
private static bool TryParse(PlayerOfflineGearDataBlock block, out OfflineGear result) { switch (block.Type) { case eOfflineGearType.StandardInventory: case eOfflineGearType.RundownSpecificInventory: result = new OfflineGear(block); return(true); default: result = null; Log.Warn($"Unimplemented Offline Gear Type [{block.persistentID}] {block.Type}"); return(false); } }
private OfflineGear(PlayerOfflineGearDataBlock block) { if (TryParseGearJson(block.GearJSON, out gearIDRange)) { gearIDRange.PlayfabItemId = block.name; gearIDRange.PlayfabItemInstanceId = $"OfflineGear_ID_{block.persistentID}"; gearIDRange.OfflineGearType = block.Type; } if (TryParseGearID(gearIDRange, out itemData, out inventorySlot)) { persistentID = block.persistentID; } else { Log.Warn($"Unable to construct Offline Gear [{block.persistentID}] {block.name}"); } }