private void UpdatePlayerNameLabels() { // Set the AIPlayer name this.AIPlayerNameLabel.Text = MyGame.Players[1].PlayerName.ToString() + " is " + MyGame.Players[1].Status.ToString() + " Throwing: " + MyGame.Players[1].IsThrowing.ToString() + " (" + MyGame.Players[1].PlayerHand.PlayerHandDeck.Count.ToString() + ")"; AIPlayerNameLabel.Refresh(); // Set the Player Name this.PlayerNameLabel.Text = MyGame.Players[0].PlayerName.ToString() + " is " + MyGame.Players[0].Status.ToString() + " Throwing: " + MyGame.Players[0].IsThrowing.ToString() + " (" + MyGame.Players[0].PlayerHand.PlayerHandDeck.Count.ToString() + ")"; PlayerNameLabel.Refresh(); // Deck card Count this.labelDeck.Text = "Deck (" + MyGame.Deck.PlayingCards.Count.ToString() + ")"; labelDeck.Refresh(); // River Cards Count this.RiverLabel.Text = "River (" + MyGame.River.RiverCards.Count.ToString() + ")"; RiverLabel.Refresh(); }
void ReleaseDesignerOutlets() { if (AvatarImageView != null) { AvatarImageView.Dispose(); AvatarImageView = null; } if (RankLabel != null) { RankLabel.Dispose(); RankLabel = null; } if (PlayerNameLabel != null) { PlayerNameLabel.Dispose(); PlayerNameLabel = null; } }