Example #1
0
    private float speedUpTimer; //Countdown timer.

    // Start is called before the first frame update
    void Start()
    {
        speedUpTimer          = 1;
        rigibody.gravityScale = 10;
        player    = this;
        starAlpha = starShine.GetComponent <SpriteRenderer>();
    }
Example #2
0
 void Start()
 {
     audioSource        = gameObject.GetComponent <AudioSource> ();
     obj_playermovement = GameObject.FindGameObjectWithTag("Player").transform;
     playermovment      = obj_playermovement.GetComponent <PlayerMovment> ();
     audioSource.clip   = audioClip;
 }
    // Start is called before the first frame update
    public void Start()
    {
        name = SceneManager.GetActiveScene();

        if (name.name != "Main Menu")
        {
            playerScript = GameObject.Find("Ninja_01").GetComponent <PlayerMovment>();
            gameScript   = GameObject.Find("Enemy Handler").GetComponent <GameController>();
            continuing   = true;
        }

        settingsVolume.value = audioScript.masterVolume;
        settings             = GameObject.Find("Settings Page");

        for (int i = 0; i < names.Length; i++)
        {
            if (PlayerPrefs.GetString("Quality Level") == names[i])
            {
                QualitySettings.SetQualityLevel(i, true);
                qualityText.text = names[i];
                qualityIndex     = i;
            }
        }

        settings.SetActive(false);

        StartCoroutine("FadeIn");
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        navMeshAgent = this.GetComponent <NavMeshAgent> ();

        if (navMeshAgent == null)
        {
            Debug.LogError("Nav mesh agent not found on object " + gameObject.name);
        }
        else
        {
            if (nodeList != null && nodeList.Count >= 2)
            {
                nodeIndex = 0;
                SetDestination();
                NPCstate = state.WALKING;
            }
            else
            {
                Debug.LogError("Not enough nodes for the object " + gameObject.name + " to patrol at all.");
            }
        }

        spotLight     = gameObject.GetComponentInChildren <Light> ();
        viewAngle     = spotLight.spotAngle / 2;
        player        = GameObject.FindGameObjectWithTag("Player");
        playerMovment = player.GetComponent <PlayerMovment>();
    }
Example #5
0
 // Use this for initialization
 void Start()
 {
     _movmentScript = Player.GetComponent <PlayerMovment>();
     collider       = GetComponent <BoxCollider2D>();
     StartCoroutine("GenerateWorld");
     _lastBlocks.AddRange(GameObject.FindGameObjectsWithTag("Block"));
 }
	void Start(){
		Vector3 temp = transform.position;
		temp.z = 0;
		transform.position = temp;
		movmentScript = Camera.main.GetComponent<cameraMovment> ();
		moveScript = transform.parent.GetComponent<PlayerMovment> ();
	}
 void Start()
 {
     obj_playerMovement  = GameObject.FindGameObjectWithTag("Player").transform;
     playerMovment       = obj_playerMovement.GetComponent <PlayerMovment>();
     beatsPerSecond      = beatsPerMinute / 60.00f;
     beatsPerSecond      = (1 / beatsPerSecond) * 4;
     resetBeatsPerSecond = beatsPerSecond;
 }
 private void Awake()
 {
     _anim           = GetComponent <Animator>();
     _playerAudio    = GetComponent <AudioSource>();
     _playerMovment  = GetComponent <PlayerMovment>();
     _playerShooting = GetComponentInChildren <PlayerShooting>();
     CurrentHealth   = StartingHealth;
 }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        PlayerMovment player = collision.GetComponent <PlayerMovment>();

        if (player != null)
        {
            FindObjectOfType <BackgroundManager>().Change(backgroundName);
        }
    }
    // Use this for initialization
    void Start()
    {
        Player = FindObjectOfType <PlayerMovment>();

        if (Player.transform.localScale.x < 0)
        {
            speed = -speed;
        }
    }
Example #11
0
    /// <summary>
    /// Inicia o NPC como Idle. Obtém a referência do Player
    /// </summary>
    public override void Start()
    {
        base.Start();
        m_currentState = EnemyState.idle;
        m_Animator     = GetComponent <Animator>();
        GameObject Player = GameObject.Find("Player");

        m_Target = Player.GetComponent <PlayerMovment>();
    }
Example #12
0
    public DataHolder(PlayerMovment player, Health playerHealth)
    {
        health = playerHealth.health;

        position    = new float[3];
        position[0] = player.transform.position.x;
        position[1] = player.transform.position.y;
        position[2] = player.transform.position.z;
    }
Example #13
0
 void Start()
 {
     #region References
     playerMove  = GameObject.Find("Player").GetComponent <PlayerMovment>();
     playerStats = GameObject.Find("Player").GetComponent <PlayerStats>();
     wisp        = GameObject.Find("Wisp").GetComponent <Wisp>();
     weapon      = GameObject.Find("Extraction_Rifle").GetComponent <Weapon>();
     enemy       = GameObject.FindGameObjectWithTag("Crab").GetComponent <Enemy>();
     #endregion
 }
Example #14
0
 void Start()
 {
     dialog    = FindObjectOfType <DialogManager>();
     playermov = GetComponent <PlayerMovment>();
     gun       = GetComponent <GunBehav>();
     rb        = GetComponent <Rigidbody2D>();
     anim      = GetComponent <Animator>();
     input     = GetComponent <PlayerInput>();
     gm        = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>();
 }
Example #15
0
 //start with checking other scripts
 private void Start()
 {
     if (Player == null)
     {
         Player = GameObject.FindObjectOfType <PlayerMovment>();
     }
     if (score == null)
     {
         score = GameObject.FindObjectOfType <Scores>();
     }
 }
Example #16
0
    void Start()
    {
        _healthController = Player.GetComponent <PlayerHealth>();
        _moveController   = Player.GetComponent <PlayerMovment>();
        _music            = GetComponent <AudioSource>();

        if (GlobalGameSettings.Instance.MusicEnabled)
        {
            _music.Play();
        }
    }
Example #17
0
    public static void SavePlayer(PlayerMovment player, Health playerHealth)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/save_data.ng";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        DataHolder data = new DataHolder(player, playerHealth);

        formatter.Serialize(stream, data);
        stream.Close();
    }
Example #18
0
    // Start is called before the first frame update
    public virtual void Start()
    {
        m_Animator = GetComponent <Animator>();
        GameObject Player = GameObject.Find("Player");

        m_PlayerMovment = Player.GetComponent <PlayerMovment>();

        m_ActionButton = FindObjectOfType <ActionButton>();
        if (m_ActionButton != null)
        {
            m_ActionButton.clickDown += Button_clickDown;
            m_ActionButton.clickUp   += Button_clickUp;
        }
    }
Example #19
0
    void Start()
    {
        currentJavAmmo       = 0;
        javAmmoBar           = GameObject.Find("LiquidParent").GetComponent <Transform>();
        canisterHoldingPoint = GameObject.Find("CanisterHolderPoint").GetComponent <Transform>();
        playerMove           = GameObject.Find("Player").GetComponent <PlayerMovment>();
        manager      = GameObject.Find("GameManager").GetComponent <GameManager>();
        ammoBarImage = GameObject.Find("AmmoBar").GetComponent <Image>();

        if (enemyScript != null)
        {
            enemyScript = GameObject.FindGameObjectWithTag("Enemy").GetComponent <Enemy>();
        }
        animator = GetComponent <Animator>();
    }
Example #20
0
    private void ShowWonnScreen()
    {
        isDone         = true;
        Time.timeScale = 0;
        Show();
        int    maxPoints = -1;
        string player    = "";
        bool   draw      = false;

        foreach (GameObject value in players)
        {
            int points = value.GetComponent <PointCounter>().GetPoints();

            Debug.Log(points);

            if (points > maxPoints)
            {
                PlayerMovment movment = value.GetComponent <PlayerMovment>();
                if (movment == null)
                {
                    player = value.GetComponent <BotMovment>().player;
                }
                else
                {
                    player = movment.player;
                }
                maxPoints = points;
                draw      = false;
            }
            else if (points == maxPoints)
            {
                draw = true;
            }
        }

        if (draw)
        {
            wonText.text = "Draw";
        }
        else
        {
            wonText.text = "Player " + player + "\nWon";
        }
    }
Example #21
0
    void OnCollisionEnter2D(Collision2D col)
    {
        Rigidbody2D projectyleRB = GetComponent <Rigidbody2D>();

        if (col.gameObject.tag == "Player")
        {
            audioObj.PlaySound("Hit");
            GameObject    player       = col.gameObject;
            PlayerMovment PlayerObject = player.GetComponent <PlayerMovment>();
            if (speedX > 0)
            {
                PlayerObject.pushX += 50;
            }
            else
            {
                PlayerObject.pushX -= 50;
            }
        }
        Destroy(gameObject);
    }
Example #22
0
    // Use this for initialization
    void Start()
    {
        SaveAndLoad.Load();

        if (score == null)
        {
            score = GameObject.FindObjectOfType <Scores>();
        }
        if (Player == null)
        {
            Player = GameObject.FindObjectOfType <PlayerMovment>();
        }
        if (settings == null)
        {
            settings = GameObject.FindObjectOfType <Settings>();
        }
        if (saveAndLoad == null)
        {
            saveAndLoad = GameObject.FindObjectOfType <SaveAndLoad>();
        }

        if (Settings.tutorial == true)
        {
            //stop the game watch and timer to calculate score and distance
            Scores.incresScore = false;

            //bring the panel
            tutorialPanel.SetActive(true);

            //stop player and camera movements
            PlayerMovment.Pause = true;

            //set the bool back to false
            Settings.tutorial = false;
        }

        //hide panel
        PausePanel.SetActive(false);
    }
Example #23
0
 void Awake()
 {
     player = this;
 }
 public ObjectOnPlatform(Rigidbody2D rigidb2D, PlayerMovment IMovebleObject)
 {
     this.rigidb2D = rigidb2D;
     this.IMovebleObject = IMovebleObject;
 }
Example #25
0
 void Start()
 {
     guiText        = gameObject.GetComponent <GUIText>();
     obj_player     = GameObject.FindGameObjectWithTag("Player").transform;
     playerMovement = obj_player.GetComponent <PlayerMovment>();
 }
 private void Start()
 {
     timeBtwSpawn = startTimeBtwSpawn;
     player       = FindObjectOfType <PlayerMovment>();
 }
 void Start()
 {
     obj_PlayerMovement = GameObject.FindGameObjectWithTag("Player").transform;
     playerMovement     = obj_PlayerMovement.GetComponent <PlayerMovment>();
     gTexture           = gameObject.GetComponent <GUITexture>();
 }
Example #28
0
 void Start()
 {
     playerMove = GameObject.Find("Player").GetComponent <PlayerMovment>();
     rend       = GetComponent <Renderer>();
     unlitMat   = rend.materials[2];
 }
 void Start()
 {
     player = gameObject.GetComponentInParent<PlayerMovment>();
 }
Example #30
0
 void Start()
 {
     player = FindObjectOfType <PlayerMovment>();
     DeathMenu.SetActive(false);
     mainCamera = FindObjectOfType <ShakeCamera>();
 }
    // Start is called before the first frame update

    void Start()
    {
        playerMovement = player.GetComponent <PlayerMovment>();
        //text = GetComponent<TextMesh>();
    }
Example #32
0
 private void Start()
 {
     cam        = GameObject.Find("Main Camera").GetComponent <Camera>();
     playerMove = GameObject.Find("Player").GetComponent <PlayerMovment>();
 }
Example #33
0
 // Use this for initialization
 void Start()
 {
     Player = FindObjectOfType <PlayerMovment>();
 }
Example #34
0
 private void Start()
 {
     player = FindObjectOfType <PlayerMovment>();
 }