private float speedUpTimer; //Countdown timer. // Start is called before the first frame update void Start() { speedUpTimer = 1; rigibody.gravityScale = 10; player = this; starAlpha = starShine.GetComponent <SpriteRenderer>(); }
void Start() { audioSource = gameObject.GetComponent <AudioSource> (); obj_playermovement = GameObject.FindGameObjectWithTag("Player").transform; playermovment = obj_playermovement.GetComponent <PlayerMovment> (); audioSource.clip = audioClip; }
// Start is called before the first frame update public void Start() { name = SceneManager.GetActiveScene(); if (name.name != "Main Menu") { playerScript = GameObject.Find("Ninja_01").GetComponent <PlayerMovment>(); gameScript = GameObject.Find("Enemy Handler").GetComponent <GameController>(); continuing = true; } settingsVolume.value = audioScript.masterVolume; settings = GameObject.Find("Settings Page"); for (int i = 0; i < names.Length; i++) { if (PlayerPrefs.GetString("Quality Level") == names[i]) { QualitySettings.SetQualityLevel(i, true); qualityText.text = names[i]; qualityIndex = i; } } settings.SetActive(false); StartCoroutine("FadeIn"); }
// Use this for initialization void Start() { navMeshAgent = this.GetComponent <NavMeshAgent> (); if (navMeshAgent == null) { Debug.LogError("Nav mesh agent not found on object " + gameObject.name); } else { if (nodeList != null && nodeList.Count >= 2) { nodeIndex = 0; SetDestination(); NPCstate = state.WALKING; } else { Debug.LogError("Not enough nodes for the object " + gameObject.name + " to patrol at all."); } } spotLight = gameObject.GetComponentInChildren <Light> (); viewAngle = spotLight.spotAngle / 2; player = GameObject.FindGameObjectWithTag("Player"); playerMovment = player.GetComponent <PlayerMovment>(); }
// Use this for initialization void Start() { _movmentScript = Player.GetComponent <PlayerMovment>(); collider = GetComponent <BoxCollider2D>(); StartCoroutine("GenerateWorld"); _lastBlocks.AddRange(GameObject.FindGameObjectsWithTag("Block")); }
void Start(){ Vector3 temp = transform.position; temp.z = 0; transform.position = temp; movmentScript = Camera.main.GetComponent<cameraMovment> (); moveScript = transform.parent.GetComponent<PlayerMovment> (); }
void Start() { obj_playerMovement = GameObject.FindGameObjectWithTag("Player").transform; playerMovment = obj_playerMovement.GetComponent <PlayerMovment>(); beatsPerSecond = beatsPerMinute / 60.00f; beatsPerSecond = (1 / beatsPerSecond) * 4; resetBeatsPerSecond = beatsPerSecond; }
private void Awake() { _anim = GetComponent <Animator>(); _playerAudio = GetComponent <AudioSource>(); _playerMovment = GetComponent <PlayerMovment>(); _playerShooting = GetComponentInChildren <PlayerShooting>(); CurrentHealth = StartingHealth; }
private void OnTriggerEnter2D(Collider2D collision) { PlayerMovment player = collision.GetComponent <PlayerMovment>(); if (player != null) { FindObjectOfType <BackgroundManager>().Change(backgroundName); } }
// Use this for initialization void Start() { Player = FindObjectOfType <PlayerMovment>(); if (Player.transform.localScale.x < 0) { speed = -speed; } }
/// <summary> /// Inicia o NPC como Idle. Obtém a referência do Player /// </summary> public override void Start() { base.Start(); m_currentState = EnemyState.idle; m_Animator = GetComponent <Animator>(); GameObject Player = GameObject.Find("Player"); m_Target = Player.GetComponent <PlayerMovment>(); }
public DataHolder(PlayerMovment player, Health playerHealth) { health = playerHealth.health; position = new float[3]; position[0] = player.transform.position.x; position[1] = player.transform.position.y; position[2] = player.transform.position.z; }
void Start() { #region References playerMove = GameObject.Find("Player").GetComponent <PlayerMovment>(); playerStats = GameObject.Find("Player").GetComponent <PlayerStats>(); wisp = GameObject.Find("Wisp").GetComponent <Wisp>(); weapon = GameObject.Find("Extraction_Rifle").GetComponent <Weapon>(); enemy = GameObject.FindGameObjectWithTag("Crab").GetComponent <Enemy>(); #endregion }
void Start() { dialog = FindObjectOfType <DialogManager>(); playermov = GetComponent <PlayerMovment>(); gun = GetComponent <GunBehav>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); input = GetComponent <PlayerInput>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); }
//start with checking other scripts private void Start() { if (Player == null) { Player = GameObject.FindObjectOfType <PlayerMovment>(); } if (score == null) { score = GameObject.FindObjectOfType <Scores>(); } }
void Start() { _healthController = Player.GetComponent <PlayerHealth>(); _moveController = Player.GetComponent <PlayerMovment>(); _music = GetComponent <AudioSource>(); if (GlobalGameSettings.Instance.MusicEnabled) { _music.Play(); } }
public static void SavePlayer(PlayerMovment player, Health playerHealth) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/save_data.ng"; FileStream stream = new FileStream(path, FileMode.Create); DataHolder data = new DataHolder(player, playerHealth); formatter.Serialize(stream, data); stream.Close(); }
// Start is called before the first frame update public virtual void Start() { m_Animator = GetComponent <Animator>(); GameObject Player = GameObject.Find("Player"); m_PlayerMovment = Player.GetComponent <PlayerMovment>(); m_ActionButton = FindObjectOfType <ActionButton>(); if (m_ActionButton != null) { m_ActionButton.clickDown += Button_clickDown; m_ActionButton.clickUp += Button_clickUp; } }
void Start() { currentJavAmmo = 0; javAmmoBar = GameObject.Find("LiquidParent").GetComponent <Transform>(); canisterHoldingPoint = GameObject.Find("CanisterHolderPoint").GetComponent <Transform>(); playerMove = GameObject.Find("Player").GetComponent <PlayerMovment>(); manager = GameObject.Find("GameManager").GetComponent <GameManager>(); ammoBarImage = GameObject.Find("AmmoBar").GetComponent <Image>(); if (enemyScript != null) { enemyScript = GameObject.FindGameObjectWithTag("Enemy").GetComponent <Enemy>(); } animator = GetComponent <Animator>(); }
private void ShowWonnScreen() { isDone = true; Time.timeScale = 0; Show(); int maxPoints = -1; string player = ""; bool draw = false; foreach (GameObject value in players) { int points = value.GetComponent <PointCounter>().GetPoints(); Debug.Log(points); if (points > maxPoints) { PlayerMovment movment = value.GetComponent <PlayerMovment>(); if (movment == null) { player = value.GetComponent <BotMovment>().player; } else { player = movment.player; } maxPoints = points; draw = false; } else if (points == maxPoints) { draw = true; } } if (draw) { wonText.text = "Draw"; } else { wonText.text = "Player " + player + "\nWon"; } }
void OnCollisionEnter2D(Collision2D col) { Rigidbody2D projectyleRB = GetComponent <Rigidbody2D>(); if (col.gameObject.tag == "Player") { audioObj.PlaySound("Hit"); GameObject player = col.gameObject; PlayerMovment PlayerObject = player.GetComponent <PlayerMovment>(); if (speedX > 0) { PlayerObject.pushX += 50; } else { PlayerObject.pushX -= 50; } } Destroy(gameObject); }
// Use this for initialization void Start() { SaveAndLoad.Load(); if (score == null) { score = GameObject.FindObjectOfType <Scores>(); } if (Player == null) { Player = GameObject.FindObjectOfType <PlayerMovment>(); } if (settings == null) { settings = GameObject.FindObjectOfType <Settings>(); } if (saveAndLoad == null) { saveAndLoad = GameObject.FindObjectOfType <SaveAndLoad>(); } if (Settings.tutorial == true) { //stop the game watch and timer to calculate score and distance Scores.incresScore = false; //bring the panel tutorialPanel.SetActive(true); //stop player and camera movements PlayerMovment.Pause = true; //set the bool back to false Settings.tutorial = false; } //hide panel PausePanel.SetActive(false); }
void Awake() { player = this; }
public ObjectOnPlatform(Rigidbody2D rigidb2D, PlayerMovment IMovebleObject) { this.rigidb2D = rigidb2D; this.IMovebleObject = IMovebleObject; }
void Start() { guiText = gameObject.GetComponent <GUIText>(); obj_player = GameObject.FindGameObjectWithTag("Player").transform; playerMovement = obj_player.GetComponent <PlayerMovment>(); }
private void Start() { timeBtwSpawn = startTimeBtwSpawn; player = FindObjectOfType <PlayerMovment>(); }
void Start() { obj_PlayerMovement = GameObject.FindGameObjectWithTag("Player").transform; playerMovement = obj_PlayerMovement.GetComponent <PlayerMovment>(); gTexture = gameObject.GetComponent <GUITexture>(); }
void Start() { playerMove = GameObject.Find("Player").GetComponent <PlayerMovment>(); rend = GetComponent <Renderer>(); unlitMat = rend.materials[2]; }
void Start() { player = gameObject.GetComponentInParent<PlayerMovment>(); }
void Start() { player = FindObjectOfType <PlayerMovment>(); DeathMenu.SetActive(false); mainCamera = FindObjectOfType <ShakeCamera>(); }
// Start is called before the first frame update void Start() { playerMovement = player.GetComponent <PlayerMovment>(); //text = GetComponent<TextMesh>(); }
private void Start() { cam = GameObject.Find("Main Camera").GetComponent <Camera>(); playerMove = GameObject.Find("Player").GetComponent <PlayerMovment>(); }
// Use this for initialization void Start() { Player = FindObjectOfType <PlayerMovment>(); }
private void Start() { player = FindObjectOfType <PlayerMovment>(); }