public void SetBattle(EnemyBehaviour e) { GameObject tempEnemy = Instantiate(e.gameObject, positionEnemy.position, positionEnemy.rotation); enemy = tempEnemy.GetComponent <EnemyBehaviour>(); lastLifeEnemy = enemy.GetLife(); lastPositionPlayer = player.transform.position; player.GetComponent <Rigidbody2D>().velocity = Vector3.zero; //player.transform.position = positionPlayer.position; lastLifePlayer = player.GetLife(); isplayerTurn = true; }