public void SetBattle(EnemyBehaviour e)
    {
        GameObject tempEnemy = Instantiate(e.gameObject, positionEnemy.position, positionEnemy.rotation);

        enemy              = tempEnemy.GetComponent <EnemyBehaviour>();
        lastLifeEnemy      = enemy.GetLife();
        lastPositionPlayer = player.transform.position;
        player.GetComponent <Rigidbody2D>().velocity = Vector3.zero;
        //player.transform.position = positionPlayer.position;
        lastLifePlayer = player.GetLife();
        isplayerTurn   = true;
    }