public void Issue18_Teleport() { var gameState = new GameState(); gameState.Cols = 6; gameState.Rows = 6; gameState.MaxTurns = 5; gameState.TurnsElapsed = 0; gameState.Grid = "1....." + "......" + "......" + "......" + "......" + "......"; gameState.P1 = new Player() { Spawn = 0 }; gameState.P2 = new Player() { Spawn = gameState.Grid.Length - 1 }; var game = new Game(gameState, "", ""); var p1moves = new PlayerMoves() { PlayerName = "p1", Moves = new[] { new BotletMove(0, gameState.Grid.Length - 1) } }; game.UpdateGameState(new[] { p1moves }); var grid = gameState.Grid; Assert.IsTrue(grid.IndexOf('1') != gameState.Grid.Length - 1); }
// Start is called before the first frame update void Start() { pm = GetComponent <PlayerMoves>(); //cuando tengamos mas rayos inicializarlos con un for raysUp = new List <Ray>(); raysDown = new List <Ray>(); raysLeft = new List <Ray>(); raysRight = new List <Ray>(); raysLeftUp = new List <Ray>(); raysRightUp = new List <Ray>(); raysLeftDown = new List <Ray>(); raysRightDown = new List <Ray>(); for (int i = 0; i < transform.GetChild(6).childCount; i++) { raysUp.Add(new Ray(transform.GetChild(6).transform.GetChild(i).transform.position, Vector3.up)); raysDown.Add(new Ray(transform.GetChild(7).transform.GetChild(i).transform.position, Vector3.down)); raysLeft.Add(new Ray(transform.GetChild(8).transform.GetChild(i).transform.position, Vector3.left)); raysRight.Add(new Ray(transform.GetChild(9).transform.GetChild(i).transform.position, Vector3.right)); } for (int i = 0; i < transform.GetChild(10).childCount; i++) { raysLeftUp.Add(new Ray(transform.GetChild(10).transform.GetChild(i).transform.position, Vector3.left + Vector3.up)); raysRightUp.Add(new Ray(transform.GetChild(11).transform.GetChild(i).transform.position, Vector3.right + Vector3.up)); raysLeftDown.Add(new Ray(transform.GetChild(12).transform.GetChild(i).transform.position, Vector3.left + Vector3.down)); raysRightDown.Add(new Ray(transform.GetChild(13).transform.GetChild(i).transform.position, Vector3.right + Vector3.down)); } }
public void Start() { pm = FindObjectOfType <PlayerMoves>(); go = FindObjectOfType <GameOverScript>(); sideBlock = GetComponentInChildren <BoxBlockSide>(); rb = gameObject.GetComponent <Rigidbody2D>(); tr = gameObject.GetComponent <Transform>(); FreezeXandRot(); }
private static PlayerMoves CreatePlayerMoves(string pName, BotletMove[] existingMoves) { var moves = new PlayerMoves() { Moves = existingMoves, PlayerName = pName }; return(moves); }
public void Setup() { game = new Game(); pm = new PlayerMoves(game); p = new Player("Testowy", 5000); p2 = new Player("Testowy2", 5000); game.present.Add(p); game.present.Add(p2); }
private void OnTriggerExit(Collider other) { if (other.name == "RopeDetector") { GameManager.Instance.stopRope(); GameObject player = other.transform.parent.gameObject; PlayerMoves pm = player.GetComponent <PlayerMoves>(); pm.change_state("INI"); } }
private async Task <PlayerMoves> GetAllPlayerMovesAsync(BotPlayer player, GameState gameState) { var moves = await GetBotletMovesAsync(player, gameState); var playerMove = new PlayerMoves() { Moves = moves, PlayerName = player.PlayerName }; return(playerMove); }
private void SetInput(Vector2 input) { var move = PlayerMoves.Idle; if (input.magnitude > 0.5f) { if (Mathf.Abs(input.x) > Mathf.Abs(input.y)) { move = input.x > 0 ? PlayerMoves.Right : PlayerMoves.Left; } else { move = input.y > 0 ? PlayerMoves.Up : PlayerMoves.Down; } } _myMove = move; }
public void BotsCanMove() { var gameState = new GameState(); gameState.Cols = 6; gameState.Rows = 6; gameState.MaxTurns = 5; gameState.TurnsElapsed = 0; gameState.Grid = "1....." + "......" + "......" + "......" + "......" + "......"; gameState.P1 = new Player() { Spawn = 0 }; gameState.P2 = new Player() { Spawn = gameState.Grid.Length - 1 }; var game = new Game(gameState, "", ""); game.EnergySpawnFrequency = 1000; var p1moves = new PlayerMoves() { PlayerName = "p1", Moves = new[] { new BotletMove(0, 1) } }; game.UpdateGameState(new[] { p1moves }); var grid = gameState.Grid; Assert.IsTrue(grid.IndexOf('1') == 1); p1moves.Moves = new[] { new BotletMove(1, 7) }; game.UpdateGameState(new[] { p1moves }); Assert.IsTrue(gameState.Grid.IndexOf('1') == 7); p1moves.Moves = new[] { new BotletMove(7, 6) }; game.UpdateGameState(new[] { p1moves }); Assert.IsTrue(gameState.Grid.IndexOf('1') == 6); p1moves.Moves = new[] { new BotletMove(6, 0) }; game.UpdateGameState(new[] { p1moves }); Assert.IsTrue(gameState.Grid.IndexOf('1') == 0); }
private static HttpMove GetEmptyHttpMove(string pName, HttpMoveResponse response, HttpRequestException ex = null) { var pMove = new PlayerMoves() { Moves = new BotletMove[0], PlayerName = pName }; var httpMove = new HttpMove() { PlayerMoves = pMove, HttpMoveResponse = response, Exception = ex }; return(httpMove); }
/// <summary> /// The main game loop thats allow the player to attack the enemy. /// </summary> /// <param name="random">Random number value that we are using for the player and enemy actions.</param> /// <param name="enemy">The current enemy.</param> /// <param name="player">The player that we are playing as.</param> /// <param name="tools">Player restriction area - counters for the hheal and three strike attack usages.</param> private static void GameLoop(Random random, Enemy enemy, Player player, Tools tools) { Print.PrintMessage(Messages.EnemyEncounter, player.Name, enemy.Name); try { while (!enemy.IsDead && !player.IsDead) { PlayerMoves.PlayerAction(random, enemy, player, tools); EnemyMoves.EnemyAction(random, enemy, player); ConsoleMessageColor.ResetMessageColor(); } } catch (Exception e) { Print.PrintMessage(Messages.GameLoopError, e); } }
public void EnergyNeverCollected() { var gameState = new GameState(); gameState.Cols = 6; gameState.Rows = 6; gameState.MaxTurns = 5; gameState.TurnsElapsed = 1; gameState.Grid = "1....." + "*2...." + "......" + "......" + "......" + "......"; gameState.P1 = new Player() { Spawn = 0 }; gameState.P2 = new Player() { Spawn = gameState.Grid.Length - 1 }; var game = new Game(gameState, "", ""); game.EnergySpawnFrequency = 100000; var p1moves = new PlayerMoves() { PlayerName = "p1", Moves = new[] { new BotletMove(0, 0) } }; for (int i = 0; i < 200; i++) { game.UpdateGameState(new[] { p1moves }); } var grid = gameState.Grid; Assert.IsTrue(grid.IndexOf('1') == 0); Assert.IsTrue(grid.IndexOf('2') == 7); Assert.IsTrue(grid.IndexOf('*') == 6); }
private void OnTriggerEnter(Collider other) { if (other.name == "RopeDetector") { GameManager.Instance.startRope(); GameObject player = other.transform.parent.gameObject; PlayerMoves pm = player.GetComponent <PlayerMoves>(); if (horizontal) { pm.horizontal_rope = true; player.transform.position = new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z); } else { pm.horizontal_rope = false; player.transform.position = new Vector3(transform.position.x, player.transform.position.y, player.transform.position.z); } pm.change_state("ROPE"); } }
public void EnergyBug() { var gameState = new GameState(); gameState.Cols = 6; gameState.Rows = 6; gameState.MaxTurns = 5; gameState.TurnsElapsed = 0; gameState.Grid = "......" + ".1...." + ".*2..." + "......" + "......" + "......"; gameState.P1 = new Player() { Spawn = 0 }; gameState.P2 = new Player() { Spawn = gameState.Grid.Length - 1 }; var game = new Game(gameState, "", ""); var p1moves = new PlayerMoves() { PlayerName = "p1", Moves = new[] { new BotletMove(gameState.Grid.IndexOf('1'), gameState.Grid.IndexOf('*')) } }; var p2moves = new PlayerMoves() { PlayerName = "p2", Moves = new[] { new BotletMove(gameState.Grid.IndexOf('2'), gameState.Grid.IndexOf('*')) } }; game.UpdateGameState(new[] { p1moves, p2moves }); var grid = gameState.Grid; Assert.IsTrue(grid.Count(x => x == '1') == grid.Count(x => x == '2')); Assert.IsTrue(gameState.P1.Energy == gameState.P2.Energy); }
public static async Task <HttpMove> GetPlayerMovesAsync(BotPlayer player, GameState gameState) { try { MoveRequest moveRequest = new MoveRequest() { State = gameState, Player = player.PlayerName }; string jsonMoveRequest = JsonConvert.SerializeObject(moveRequest); HttpClient client = GetClient(player.Uri); var content = new StringContent(jsonMoveRequest, Encoding.UTF8, "application/json"); var response = await client.PostAsync(player.Uri, content); response.EnsureSuccessStatusCode(); var responseJson = await response.Content.ReadAsStringAsync(); var moves = JsonConvert.DeserializeObject <List <BotletMove> >(responseJson); var playerMove = new PlayerMoves() { Moves = moves, PlayerName = player.PlayerName }; var httpMove = new HttpMove() { HttpMoveResponse = HttpMoveResponse.OK, PlayerMoves = playerMove }; return(httpMove); } catch (TaskCanceledException ex) { //This means the Http Client timed out. We return an empy move list instead. return(GetEmptyHttpMove(player.PlayerName, HttpMoveResponse.Timeout)); } catch (HttpRequestException ex) { //This means a 400 returned or something like that, which is a disqualification. return(GetEmptyHttpMove(player.PlayerName, HttpMoveResponse.Error, ex)); } }
private PlayerMoves FilterMove(PlayerMoves move) { if ((move == PlayerMoves.Left && _position <= -_moveRange) || (move == PlayerMoves.Right && _position >= _moveRange)) { return PlayerMoves.Idle; } return move; }
// Use this for initialization void Start() { playerMoves = GameObject.FindObjectOfType<PlayerMoves> (); }
private void Moving() { _controller.Move(new Vector3(_joystick.Horizontal, -_graviry, _joystick.Vertical) * _speed * Time.deltaTime); PlayerMoves?.Invoke(); }
private void Getrefs() { moves = GetComponent <PlayerMoves>(); attacks = GetComponent <PlayerAttack>(); }
void Start() { pm = transform.GetComponentInParent <PlayerMoves>(); pa = transform.GetComponentInParent <PlayerAnimations>(); timer = 0f; }
public Command(string name, PlayerMoves direction) { Tag = name; Direction = direction; }
public void storeMoves(int tileIndex) { PlayerMoves newPlayerMove = new PlayerMoves(); newPlayerMove.savedPlayer = currentPlayer.playerCharacter; if (isNormalGame) { switch (tileIndex) { case 0: newPlayerMove.tileHit = new int[0, 0]; break; case 1: newPlayerMove.tileHit = new int[1, 0]; break; case 2: newPlayerMove.tileHit = new int[2, 0]; break; case 3: newPlayerMove.tileHit = new int[0, 1]; break; case 4: newPlayerMove.tileHit = new int[1, 1]; break; case 5: newPlayerMove.tileHit = new int[2, 1]; break; case 6: newPlayerMove.tileHit = new int[0, 2]; break; case 7: newPlayerMove.tileHit = new int[1, 2]; break; case 8: newPlayerMove.tileHit = new int[2, 2]; break; } } else if (!isNormalGame) { switch (tileIndex) { case 0: newPlayerMove.tileHit = new int[0, 0]; break; case 1: newPlayerMove.tileHit = new int[1, 0]; break; case 2: newPlayerMove.tileHit = new int[2, 0]; break; case 3: newPlayerMove.tileHit = new int[3, 0]; break; case 4: newPlayerMove.tileHit = new int[0, 1]; break; case 5: newPlayerMove.tileHit = new int[1, 1]; break; case 6: newPlayerMove.tileHit = new int[2, 1]; break; case 7: newPlayerMove.tileHit = new int[3, 1]; break; case 8: newPlayerMove.tileHit = new int[0, 2]; break; case 9: newPlayerMove.tileHit = new int[1, 2]; break; case 10: newPlayerMove.tileHit = new int[2, 2]; break; case 11: newPlayerMove.tileHit = new int[3, 2]; break; case 12: newPlayerMove.tileHit = new int[3, 0]; break; case 13: newPlayerMove.tileHit = new int[3, 1]; break; case 14: newPlayerMove.tileHit = new int[3, 2]; break; case 15: newPlayerMove.tileHit = new int[3, 3]; break; } } playerMovesToSave.Add(newPlayerMove); }
// Start is called before the first frame update void Start() { m = GetComponent <Renderer>().material; current_color = m.color; pm = GetComponent <PlayerMoves>(); }
private void Awake() { moves = GetComponent <PlayerMoves>(); attacks = GetComponent <PlayerAttack>(); }
// Use this for initialization void Start() { player = GameObject.FindObjectOfType<PlayerMoves>(); player.hasRope = true; }
public void DoMove(PlayerMoves move) { switch (move) { case PlayerMoves.Down: _animator.SetTrigger("down"); StartCoroutine(Jump(_position, _position, 0)); break; case PlayerMoves.Up: _animator.SetTrigger("jump"); StartCoroutine(Jump(_position, _position, 1f)); break; case PlayerMoves.Left: _animator.SetTrigger(Flipped ? "forward" : "back"); StartCoroutine(Jump(_position, _position - 1, 0.3f)); break; case PlayerMoves.Right: _animator.SetTrigger(Flipped ? "back" : "forward"); StartCoroutine(Jump(_position, _position + 1, 0.3f)); break; case PlayerMoves.Fumble: _animator.SetTrigger("fumble"); StartCoroutine(Fumble()); break; } _myMove = move; }