//This is called from the GameManager; when the game is being setup. public void SetupPlayer(int newPlayerID) { playerID = newPlayerID; currentControlScheme = playerInput.currentControlScheme; playerMovementBehaviour.SetupBehaviour(); playerAnimationBehaviour.SetupBehaviour(); playerVisualsBehaviour.SetupBehaviour(playerID, playerInput); }
//This is called from the GameManager; when the game is being setup. public void SetupPlayer(int newPlayerId) { _playerId = newPlayerId; _currentControlScheme = playerInput.currentControlScheme; playerMovementBehaviour.SetupBehaviour(); playerAnimationBehaviour.SetupBehaviour(); GetCamera(); }