public Activities(PlayerMovement p) { strategy.destroy+=Destroy; player=p; player.SetAction(this); startPosition=player.transform.position; player.OPTION.isBlockPickUp=false; /*/ Move move=new Move(); list_of_Action.Add(move); /*/ }
public Activities(PlayerMovement p) { strategy.destroy+=Destroy; player=p; player.SetAction(this); startPosition=player.transform.position; player.OPTION.isBlockPickUp=false; /*/ Move move=new Move(); list_of_Action.Add(move); /*/ }