Example #1
0
        private void UpdateMoveState(UserInfo playerself, Vector3 targetpos, float towards)
        {
            CharacterView view = EntityManager.Instance.GetUserViewById(playerself.GetId());

            if (view != null && view.ObjectInfo.IsGfxMoveControl && Geometry.IsSamePoint(Vector3.Zero, targetpos))
            {
                //LogSystem.Debug("UpdateMoveState IsGfxMoveControl : {0} , targetpos : {1}", view.ObjectInfo.IsGfxMoveControl, targetpos.ToString());
                return;
            }
            PlayerMovement.Motion m = Geometry.IsSamePoint(Vector3.Zero, targetpos) ? PlayerMovement.Motion.Stop : PlayerMovement.Motion.Moving;
            pm_.JoyStickMotionChanged = pm_.JoyStickMotionStatus != m || !Geometry.IsSameFloat(m_lastDir, towards);
            pm_.JoyStickMotionStatus  = m;
            pm_.MoveDir = towards;
            if (Geometry.IsSamePoint(Vector3.Zero, targetpos))
            {
                pm_.JoyStickMotionStatus = PlayerMovement.Motion.Stop;
                m_IsJoystickControl      = false;
            }
            else
            {
                m_IsJoystickControl = true;
            }
        }
Example #2
0
        private void FindPath(UserInfo playerself, Vector3 targetpos, float towards)
        {
            CharacterView view = EntityManager.Instance.GetUserViewById(playerself.GetId());

            if (view != null && view.ObjectInfo.IsGfxMoveControl && Vector3.Zero != targetpos)
            {
                return;
            }
            playerself.GetMovementStateInfo().SetFaceDir(towards);
            PlayerMovement.Motion m = Vector3.Zero == targetpos ? PlayerMovement.Motion.Stop : PlayerMovement.Motion.Moving;
            pm_.MotionChanged = pm_.MotionStatus != m || m_lastDir != towards;
            m_lastDir         = towards;
            pm_.MotionStatus  = m;
            pm_.MoveDir       = towards;
            if (Vector3.Zero == targetpos)
            {
                pm_.MotionStatus = PlayerMovement.Motion.Stop;
            }

            /*
             * UserAiStateInfo aiInfo = playerself.GetAiStateInfo();
             * if(null == aiInfo)
             * return;
             * if (Vector3.Zero == targetpos) {
             * StopFindPath(playerself, aiInfo);
             * return;
             * }
             * bool ret = (m_lastDir > towards) ? ((m_lastDir - towards) > Math.PI / 4.0f) : ((towards - m_lastDir) > Math.PI / 4.0f);
             * if (ret) {
             * StopFindPath(playerself, aiInfo);
             * m_lastDir = towards;
             * }
             * aiInfo.TargetPos = targetpos;
             * aiInfo.ChangeToState((int)AiStateId.Move);
             */
        }