void Start() { //ゲームマネージャー取得 gamemanager = GameObject.Find("GameManager"); Game_M = gamemanager.GetComponent <GameManager_M>(); //ライフマネージャー取得 canbas = GameObject.Find("Canvas"); Life_M = canbas.GetComponent <LifeManager_M>(); tama = GameObject.Find("TAMA"); playerMove = tama.GetComponent <PlayerMove_M>(); }
void Start() { //ゲームマネージャー取得 gamemanager = GameObject.Find("GameManager"); Game_M = gamemanager.GetComponent <GameManager_M>(); player = Game_M.player; player_mesh = Game_M.player_mesh; HP = 10; //currentLife = HP;//最初の体力はmax mutekiTime = 2.0f; pMove = player.GetComponent <PlayerMove_M>(); lifesObj = new GameObject[HP]; currentLife = LifeManager_scr_K.currentLife; for (int i = 0; i < HP; i++) { lifesObj[i] = new GameObject("cat" + i); lifesObj[i].transform.parent = gameObject.transform; lifesObj[i].AddComponent <RectTransform>().anchoredPosition = new Vector2(-348 + (80.333f * i), -180); lifesObj[i].GetComponent <RectTransform>().localScale = new Vector3(0.05f, 0.05f, 0.05f); lifesObj[i].AddComponent <Image>().sprite = Resources.Load <Sprite>("Images_M/cat_icon"); lifesObj[i].GetComponent <Image>().preserveAspect = true; lifesObj[i].GetComponent <Image>().SetNativeSize(); } for (int i = 0; i < HP; i++) { if (i < currentLife) { lifesObj[i].GetComponent <Image>().enabled = true; } else { lifesObj[i].GetComponent <Image>().enabled = false; } } time = 0; }
void Start() { performState = 0; missiles = new GameObject[8]; MissileManager = GetComponent <MissileManager_M>(); PlayerMove = player.GetComponent <PlayerMove_M> (); PlayerMove.BP = false; PlayerMove.FinBP = false; PerformanceCam = transform.GetChild(0).gameObject; PerformanceCam.GetComponent <Camera>().enabled = false; Performancecam1.GetComponent <Camera>().enabled = false; Performancecam2R.GetComponent <Camera>().enabled = false; Performancecam2L.GetComponent <Camera>().enabled = false; Performancecam3.GetComponent <Camera>().enabled = false; BossCamera.GetComponent <Camera>().enabled = false; LightR = SearchLightR.transform.GetChild(0).gameObject; LightL = SearchLightL.transform.GetChild(0).gameObject; audioSource = GetComponent <AudioSource>(); }