Example #1
0
    public void NotifyPlayer(GameObject recipient, bool noLerp = false)
    {
        serverState.NoLerp = noLerp;
        var msg = PlayerMoveMessage.Send(recipient, gameObject, serverState);

        Logger.LogTraceFormat("Sent {0}", Category.Movement, msg);
    }
Example #2
0
 public void NotifyPlayer(GameObject recipient, bool noLerp = false)
 {
     serverState.NoLerp = noLerp;
     PlayerMoveMessage.Send(recipient, gameObject, serverState);
 }
Example #3
0
 public void NotifyPlayer(GameObject recipient)
 {
     PlayerMoveMessage.Send(recipient, gameObject, serverState);
 }