public void NotifyPlayer(GameObject recipient, bool noLerp = false) { serverState.NoLerp = noLerp; var msg = PlayerMoveMessage.Send(recipient, gameObject, serverState); Logger.LogTraceFormat("Sent {0}", Category.Movement, msg); }
public void NotifyPlayer(GameObject recipient, bool noLerp = false) { serverState.NoLerp = noLerp; PlayerMoveMessage.Send(recipient, gameObject, serverState); }
public void NotifyPlayer(GameObject recipient) { PlayerMoveMessage.Send(recipient, gameObject, serverState); }