// Start is called before the first frame update void Start() { cmp_enemyBoss = GameObject.FindGameObjectWithTag("Boss").GetComponent <Enemy_BossModel>(); cmp_scnChng = GetComponent <SceneChange>(); cmp_scnCh = GetComponent <TransitionInScene>(); cmp_PlyMod = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerModelo>(); }
// Start is called before the first frame update void Start() { tutoTimer = 0; rhinoTimer = 15; cmp_playerMod = GameObject.Find("Player").GetComponent <PlayerModelo>(); cmp_playerCtrl = GameObject.Find("Player").GetComponent <PlayerController>(); if (GameObject.Find("LevelStat")) { cmp_lvlSt = GameObject.Find("LevelStat").GetComponent <LevelStats>(); } }
// Start is called before the first frame update void Start() { cmp_spwn = GetComponent <Spawning>(); if (GameObject.Find("Player")) { cmp_plyMod = GameObject.Find("Player").GetComponent <PlayerModelo>(); } if (GameObject.Find("LevelStat")) { cmp_levelSt = GameObject.Find("LevelStat").GetComponent <LevelStats>(); } }
// Start is called before the first frame update void Start() { cmp_ctrl = GetComponent <PlayerController>(); cmp_playerMod = GetComponent <PlayerModelo>(); cmp_atk = GetComponent <Attacks>(); heart1 = GameObject.Find("Heart1"); heart2 = GameObject.Find("Heart2"); heart3 = GameObject.Find("Heart3"); swordImage = GameObject.Find("SwordImage"); spearImage = GameObject.Find("SpearImage"); shieldImage = GameObject.Find("Shield1"); }
//-------------------------// // Start is called before the first frame update void Start() { actualDrag = GetComponent <Rigidbody>().drag; inmuneTimer = 0; cmp_test = GetComponent <testscript>(); cmp_modelo_Ply = GetComponent <PlayerModelo>(); cmp_plyView = GetComponent <PlayerView>(); cmp_grnd_Updater = GetComponent <GroundStatsUpdater>(); cmp_mov = GetComponent <Movement>(); cmp_rot = GetComponent <Rotatement>(); cmp_atk = GetComponent <Attacks>(); cmp_timers = GetComponent <TimersNTools>(); cmp_life = GetComponent <Life>(); cmp_life.life = cmp_modelo_Ply.playerLife; protecting = false; cmp_life.protec = protecting; }
// Use this for initialization void Start() { instance = this; }
// Start is called before the first frame update void Start() { cmp_playerMod = GameObject.Find("Player").GetComponent <PlayerModelo>(); }