public override void OnTrigger(Mobile from) { if (!from.Alive || ItemID != 0x1125 || from.AccessLevel > AccessLevel.Player) { return; } ItemID = 0x1126; Effects.PlaySound(Location, Map, 0x306); foreach (NetState state in this.GetClientsInRange(PassiveTriggerRange)) { if (state.Mobile is PlayerMobile) { PlayerMobile junkie = state.Mobile as PlayerMobile; if (junkie.FindItemOnLayer(Layer.Helm) is VivreCagoule) //à changer! { return; } if (junkie.Hallucinating) { junkie.ApplyPoison(junkie, Utility.RandomBool() ? Poison.Regular : Poison.Lethal); } else { junkie.Hallucinating = true; Timer.DelayCall(TimeSpan.FromMinutes(5), HallucinogenPotion.StopHallucinate, junkie); } junkie.PublicOverheadMessage(MessageType.Regular, 0x3B2, false, "*Semble étouffé par les spores du champignon*"); } else if (!state.Mobile.Poisoned) { state.Mobile.ApplyPoison(state.Mobile, Utility.RandomBool() ? Poison.Regular : Poison.Greater); } } Timer.DelayCall(TimeSpan.FromSeconds(2), new TimerCallback(OnMushroomReset)); }
public void OnBadDirection(PlayerMobile pm) { if (Utility.RandomBool()) { if (Door != null) { pm.PrivateOverheadMessage(Server.Network.MessageType.Regular, 0x35, 1156493, pm.NetState); //*A poisonous dart embeds itself into your neck!* } Effects.PlaySound(pm.Location, pm.Map, 0x22E); pm.Damage(Utility.RandomMinMax(20, 40)); pm.ApplyPoison(pm, Poison.Deadly); } else { if (Door != null) { pm.PrivateOverheadMessage(Server.Network.MessageType.Regular, 0x35, 1156494, pm.NetState); //*You are ambushed by attacking trappers!* } SpawnTrappers(pm); } }
public static void Trick(BaseCreature creature, PlayerMobile player) { if (creature == null || player == null) { return; } int trickTextHue = 0x22; creature.PublicOverheadMessage(MessageType.Regular, trickTextHue, false, "Trick it is then!"); creature.PlaySound(0x246); double damageAmount = 0; int duration = 0; switch (Utility.RandomMinMax(1, 15)) { case 1: SpecialAbilities.BacklashSpecialAbility(1.0, null, player, .75, 60, -1, true, "", ""); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Ack! A curse! Causing your spellcasting proficiency to suffer!", player.NetState); } break; case 2: double bleedAmount = (double)player.HitsMax * .66; for (int a = 0; a < 5; a++) { Point3D newLocation = new Point3D(player.Location.X + Utility.RandomList(-1, 1), player.Location.Y + Utility.RandomList(-1, 1), player.Location.Z); new Blood().MoveToWorld(newLocation, player.Map); } SpecialAbilities.BleedSpecialAbility(1.0, null, player, bleedAmount, 8, -1, true, "", "", "-1"); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Curses! A dagger hidden in an apple!", player.NetState); } break; case 3: Point3D creatureLocation = creature.Location; Point3D playerLocation = player.Location; int projectiles = 15; int particleSpeed = 8; for (int a = 0; a < projectiles; a++) { Point3D newLocation = new Point3D(player.X + Utility.RandomList(-5, -4, -3, -2, -1, 1, 2, 3, 4, 5), player.Y + Utility.RandomList(-5, -4, -3, -2, -1, 1, 2, 3, 4, 5), player.Z); SpellHelper.AdjustField(ref newLocation, player.Map, 12, false); IEntity effectStartLocation = new Entity(Serial.Zero, new Point3D(newLocation.X, newLocation.Y, newLocation.Z + 10), player.Map); IEntity effectEndLocation = new Entity(Serial.Zero, new Point3D(player.X, player.Y, player.Z + 10), player.Map); Effects.SendMovingParticles(effectStartLocation, effectEndLocation, 0x3818, particleSpeed, 0, false, false, 2603, 0, 9501, 0, 0, 0x100); } player.FixedParticles(0x3967, 10, 40, 5036, 2603, 0, EffectLayer.CenterFeet); int damage = (int)(Math.Round((double)player.HitsMax * .33)); duration = 5; SpecialAbilities.HinderSpecialAbility(1.0, null, player, 1.0, duration, false, -1, false, "", "", "-1"); new Blood().MoveToWorld(player.Location, player.Map); AOS.Damage(player, damage, 0, 100, 0, 0, 0); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Electric candy! What an age we live in!", player.NetState); } break; case 4: SpecialAbilities.DiseaseSpecialAbility(1.0, null, player, 3, 60, -1, true, "", ""); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Blast! Expired candy!", player.NetState); } break; case 5: TimedStatic glue = new TimedStatic(4650, 30); glue.Name = "glue"; glue.Hue = 2067; glue.MoveToWorld(player.Location, player.Map); SpecialAbilities.EntangleSpecialAbility(1.0, null, player, 1.0, 30, -1, true, "", "", "-1"); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Your feet have been glued to the floor!", player.NetState); } break; case 6: damageAmount = (double)player.HitsMax * .5; SpecialAbilities.FlamestrikeSpecialAbility(1.0, null, player, damageAmount, 1, -1, true, "", "Spicy candy! So hot!"); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Spicy candy! So hot!", player.NetState); } break; case 7: damageAmount = (double)player.HitsMax * .5; Direction direction = Utility.GetDirection(creature.Location, player.Location); int windItemId = 8099; switch (direction) { case Direction.North: windItemId = 8099; break; case Direction.Right: windItemId = 8099; break; case Direction.West: windItemId = 8104; break; case Direction.Up: windItemId = 8104; break; case Direction.East: windItemId = 8109; break; case Direction.Down: windItemId = 8109; break; case Direction.South: windItemId = 8114; break; case Direction.Left: windItemId = 8114; break; } creature.MovingEffect(player, windItemId, 5, 1, false, false, 0, 0); player.PlaySound(0x64C); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "This candy totally blows...", player.NetState); } SpecialAbilities.KnockbackSpecialAbility(1.0, creature.Location, null, player, damageAmount, 20, -1, "", ""); break; case 8: SpecialAbilities.PetrifySpecialAbility(1.0, null, player, 1.0, 15, -1, true, "", "", "-1"); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Rock candy!", player.NetState); } break; case 9: if (player.Poison == null) { Poison poison = Poison.GetPoison(2); player.ApplyPoison(null, poison); } player.FixedEffect(0x372A, 10, 30, 2208, 0); Effects.PlaySound(player.Location, player.Map, 0x22F); int residueCount = Utility.RandomMinMax(3, 4); for (int a = 0; a < residueCount; a++) { Point3D poisonPoint = new Point3D(player.Location.X + Utility.RandomList(-1, 1), player.Location.Y + Utility.RandomList(-1, 1), player.Location.Z); SpellHelper.AdjustField(ref poisonPoint, player.Map, 12, false); TimedStatic poisonResidue = new TimedStatic(Utility.RandomList(0x1645, 0x122A, 0x122B, 0x122C, 0x122D, 0x122E, 0x122F), 5); poisonResidue.Hue = 2208; poisonResidue.Name = "poison residue"; poisonResidue.MoveToWorld(poisonPoint, player.Map); } if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Poisoned candy! Who would do such a thing!", player.NetState); } break; case 10: bool canPolymorph = true; if (!player.CanBeginAction(typeof(PolymorphSpell))) { canPolymorph = false; } if (!player.CanBeginAction(typeof(PolymorphPotion))) { canPolymorph = false; } if (!player.CanBeginAction(typeof(IncognitoSpell)) || player.IsBodyMod) { canPolymorph = false; } if (DisguiseTimers.IsDisguised(player)) { canPolymorph = false; } if (KinPaint.IsWearingKinPaint(player)) { canPolymorph = false; } if (!canPolymorph) { player.SendMessage("Hmm...Nothing seems to have happened. Or did it?"); return; } player.FixedParticles(0x373A, 10, 15, 5036, EffectLayer.Head); List <int> m_PossibleBodyValues = new List <int>(); m_PossibleBodyValues.Add(3); //Zombie m_PossibleBodyValues.Add(50); //Skeleton m_PossibleBodyValues.Add(56); //Skeleton m_PossibleBodyValues.Add(153); //Ghoul m_PossibleBodyValues.Add(302); //Skeletal Critter m_PossibleBodyValues.Add(309); //Patchwork Skeleton m_PossibleBodyValues.Add(148); //Necromancer m_PossibleBodyValues.Add(793); //Skeletal Horse m_PossibleBodyValues.Add(317); //Giant Bat m_PossibleBodyValues.Add(252); //Corpse Bride m_PossibleBodyValues.Add(57); //Skeletal Knight m_PossibleBodyValues.Add(116); //Nightmare m_PossibleBodyValues.Add(24); //Lich m_PossibleBodyValues.Add(154); //Mummy m_PossibleBodyValues.Add(104); //Skeletal Drake m_PossibleBodyValues.Add(740); //Skeletal Drake m_PossibleBodyValues.Add(308); //Giant Skeleton player.BodyMod = m_PossibleBodyValues[Utility.RandomMinMax(0, m_PossibleBodyValues.Count - 1)]; player.HueMod = 0; player.PlaySound(0x3BD); BaseArmor.ValidateMobile(player); duration = 120; player.BeginAction(typeof(PolymorphPotion)); Timer.DelayCall(TimeSpan.FromSeconds(duration), delegate { if (player == null) { return; } player.EndAction(typeof(PolymorphPotion)); }); player.BeginAction(typeof(PolymorphSpell)); Timer.DelayCall(TimeSpan.FromSeconds(duration), delegate { if (player == null) { return; } player.BodyMod = 0; player.HueMod = -1; player.EndAction(typeof(PolymorphSpell)); BaseArmor.ValidateMobile(player); }); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Hmm, something tastes odd about this candy.", player.NetState); } break; case 11: Item innerLegs = player.FindItemOnLayer(Layer.InnerLegs); Item outerLegs = player.FindItemOnLayer(Layer.OuterLegs); Item pants = player.FindItemOnLayer(Layer.Pants); int layersFound = 0; if (innerLegs != null) { player.Backpack.DropItem(innerLegs); layersFound++; } if (outerLegs != null) { player.Backpack.DropItem(outerLegs); layersFound++; } if (pants != null) { player.Backpack.DropItem(pants); layersFound++; } if (layersFound > 0) { player.PlaySound(0x503); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "Your pants appear to have fallen down. How embarrassing!", player.NetState); } } else { player.SendMessage("Nothing seems to have happened. Or did it?..."); } break; case 12: player.FixedParticles(0x374A, 10, 15, 5028, 2604, 0, EffectLayer.Waist); player.PlaySound(0x5DA); player.Animate(22, 6, 1, true, false, 0); //Fall Forward player.Stam = 0; if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "You feel drowsy and fall on your face!", player.NetState); } break; case 13: player.BAC = 60; player.PlaySound(0x5A9); BaseBeverage.CheckHeaveTimer(player); player.Animate(34, 5, 1, true, false, 0); if (player.NetState != null) { player.PrivateOverheadMessage(MessageType.Regular, 0, false, "What was in that candy??? *hic*", player.NetState); } break; case 14: Warp(creature, player); break; case 15: Warp(creature, player); break; } }