// Use this for initialization void Start() { for (int x = 0; x < 4; x++) { children[x] = gameObject.transform.GetChild(x); childrenSprite[x] = children[x].GetComponent<SpriteRenderer>(); childrenAnimator[x] = children[x].GetComponent<Animator>(); playerControllers[x] = players[x].GetComponent<PlayerMotion>(); } cameraFollowScript = cameraFollow.GetComponent<PlayerMediam>(); zap = GetComponent<AudioSource>(); }
// Use this for initialization void Start () { //Debug.Log ("Start!"); playerVotes.Add (p1Votes); playerVotes.Add (p2Votes); playerVotes.Add (p3Votes); playerVotes.Add (p4Votes); timerText.text = timer.ToString(); for (int i = 0; i < 4; ++i) { for (int ii = 0; ii < 4; ++ii) { playerVotes[i].Add(gameObject.transform.FindChild("P"+ (i+1) + "Vote" + (ii+1))); playerVotes[i][ii].GetComponent<SpriteRenderer> ().enabled = false; } } cameraFollowScript = GetComponentInParent<PlayerMediam> (); stormShock = storm.GetComponent<Shocking> (); Center = GetComponent<SpriteRenderer> (); Center.enabled = voting; }