public async Task <PlayerMatchEntity> AddAsync(PlayerMatchEntity entity) { var response = await dbContext.PlayerMatch.AddAsync(entity); await dbContext.SaveChangesAsync(); return(response.Entity); }
public async Task <PlayerMatchEntity> UpdateAsync(PlayerMatchEntity entity) { var existing = await dbContext.FindAsync <PlayerMatchEntity>(entity.ID); // Pass by reference if (existing is null) { return(null); } dbContext.Entry(existing).CurrentValues.SetValues(entity); await dbContext.SaveChangesAsync(); return(existing); }