Example #1
0
        private void SetupPlayers(PlayerList players, PlayerLocationInfo[] locations)
        {
            List <Player> playerList = players.list;

            foreach (Player player in playerList)
            {
                int index = player.GetIndex();
                PlayerLocationInfo info = locations[index];
                int cx = info.x;
                int cy = info.y;

                if (cx == 0 && cy == 0)
                {
                    AddCell(player);
                }
                else
                {
                    player.SetCell(info.x, info.y);
                }

                ClearBrick(cx - 1, cy);
                ClearBrick(cx, cy - 1);
                ClearBrick(cx + 1, cy);
                ClearBrick(cx, cy + 1);
            }
        }
        protected override Asset Read(BinaryReader reader)
        {
            Scheme scheme = new Scheme();

            scheme.name         = reader.ReadString();
            scheme.brickDensity = reader.ReadInt32();

            int width  = reader.ReadInt32();
            int height = reader.ReadInt32();

            scheme.fieldData = new FieldData(width, height);

            FieldBlocks[] blocks = scheme.fieldData.GetDataArray();
            for (int i = 0; i < blocks.Length; ++i)
            {
                blocks[i] = (FieldBlocks)reader.ReadInt32();
            }

            int playersCount = reader.ReadInt32();

            PlayerLocationInfo[] playerLocations = new PlayerLocationInfo[playersCount];

            for (int i = 0; i < playerLocations.Length; ++i)
            {
                int x    = reader.ReadInt32();
                int y    = reader.ReadInt32();
                int team = reader.ReadInt32();

                playerLocations[i] = new PlayerLocationInfo(i, x, y, team);
            }
            scheme.playerLocations = playerLocations;

            int powerupsCount = reader.ReadInt32();

            PowerupInfo[] powerupInfo = new PowerupInfo[powerupsCount];
            for (int i = 0; i < powerupInfo.Length; ++i)
            {
                powerupInfo[i].powerupIndex  = reader.ReadInt32();
                powerupInfo[i].bornWith      = reader.ReadBoolean();
                powerupInfo[i].hasOverride   = reader.ReadBoolean();
                powerupInfo[i].overrideValue = reader.ReadInt32();
                powerupInfo[i].forbidden     = reader.ReadBoolean();
            }

            scheme.powerupInfo = powerupInfo;

            return(scheme);
        }
Example #3
0
        //////////////////////////////////////////////////////////////////////////////

        #region Server Info

        internal static ServerInfo ReadServerInfo(NetIncomingMessage message)
        {
            // name
            String name = message.ReadString();

            // scheme
            Scheme scheme = new Scheme();

            // scheme: name
            scheme.name = message.ReadString();

            // scheme: field data
            int fieldWidth  = message.ReadInt32();
            int fieldHeight = message.ReadInt32();

            FieldBlocks[] fieldDataArray = new FieldBlocks[fieldWidth * fieldHeight];
            for (int i = 0; i < fieldDataArray.Length; ++i)
            {
                fieldDataArray[i] = (FieldBlocks)message.ReadByte();
            }
            scheme.fieldData = new FieldData(fieldWidth, fieldHeight, fieldDataArray);

            // scheme: player locations
            int locationsCount = message.ReadByte();

            PlayerLocationInfo[] playerLocations = new PlayerLocationInfo[locationsCount];
            for (int i = 0; i < locationsCount; ++i)
            {
                int x    = message.ReadByte();
                int y    = message.ReadByte();
                int team = message.ReadByte();

                playerLocations[i] = new PlayerLocationInfo(i, x, y, team);
            }
            scheme.playerLocations = playerLocations;

            ServerInfo info = new ServerInfo(name, message.SenderEndPoint);

            info.scheme = scheme;
            return(info);
        }