public Player(PlayerLoad player) : base() { Name = player.PlayerNickName; PlayerIndex = player.PlayerNumber; UserID = player.UserID; PartyID = player.PartyID; IsBot = player.IsBot; Team = player.Team; }
private void Start() { PlayerLoad?.Invoke(); _targetLinePosition = _middleLinePosition.position; IsMoving = false; }
public bool TryAdd(ReadOnlySpan <char> logLine) { if (LevelLoad.TryParse(logLine, LogDate, out var ll)) { Current = ll; LoadLevelList.Add(ll); } else if (TestDriveStart.TryParse(logLine, LogDate, out var std)) { Current = std; StartTestDriveList.Add(std); } else if (TestDriveFinish.TryParse(logLine, LogDate, out var ftd)) { Current = ftd; FinishTestDriveList.Add(ftd); } else if (GameStart.TryParse(logLine, LogDate, out var sg)) { Current = sg; StartGameList.Add(sg); } else if (GameFinish.TryParse(logLine, LogDate, out var fg)) { Current = fg; FinishGameList.Add(fg); } else if (GameRound.TryParse(logLine, LogDate, out var rg)) { Current = rg; RoundGameList.Add(rg); } else if (ActiveBattleStart.TryParse(logLine, LogDate, out var sab)) { Current = sab; StartActiveBattleList.Add(sab); } else if (PlayerLoad.TryParse(logLine, LogDate, out var pl)) { Current = pl; PlayerLoadList.Add(pl); } else if (Damage.TryParse(logLine, LogDate, out var dmg)) { Current = dmg; DamageList.Add(dmg); } else if (Killing.TryParse(logLine, LogDate, out var kill)) { Current = kill; KillList.Add(kill); } else if (KillAssist.TryParse(logLine, LogDate, out var ka)) { Current = ka; KillAssistList.Add(ka); } else if (Score.TryParse(logLine, LogDate, out var sc)) { Current = sc; ScoreList.Add(sc); } else if (Decal.TryParse(logLine, LogDate, out var dec)) { Current = dec; DecalList.Add(dec); } else { Current = null; return(false); } //update datetimes var currentDateTime = new DateTime(Current.TimeStamp); if (currentDateTime > Last) { Last = currentDateTime; } if (currentDateTime < First) { First = currentDateTime; } return(true); }