void Start() { Debug.Log("Reseting lives"); PlayerLives lives = GameObject.FindObjectOfType <PlayerLives>(); if (lives != null) { lives.ResetAllLives(); } else { Debug.Log("PLAYER LIVES COMPONENT NOT FOUND AAH EVERYBODY GO CRAZY!"); } PlayerNameTextMover textMover = GameObject.FindObjectOfType <PlayerNameTextMover>(); if (textMover != null) { textMover.HideAll(); } }