Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (PlayerLifeController.IsDead())
     {
         // restart level
         StartCoroutine(LoadLevelAfterDelay(2f));
     }
 }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (PlayerLifeController.IsDead())
        {
            return;
        }

        float dt = Time.deltaTime;

        if (Input.GetMouseButtonDown(0))
        {
            bubbleGunActive = true;
        }

        if (Input.GetMouseButtonUp(0))
        {
            bubbleGunActive = false;
        }

        bubbleGunParticlesObject.transform.position = transform.position;
        bubbleGunParticles.enableEmission           = bubbleGunActive;

        Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

        if (bubbleGunActive)
        {
            Vector2 fDirection = mousePos - (myRigidbody.position);
            fDirection.Normalize();
            fDirection *= -bubbleGunForce;

            //myRigidbody.velocity = myRigidbody.velocity + fDirection * dt;

            myRigidbody.AddForce(fDirection, ForceMode2D.Force);

            bubbleGunParticlesObject.transform.LookAt(mousePos);

            //myRigidbody.velocity = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
        }

        if (mousePos.x > transform.position.x)
        {
            transform.localScale = new Vector3(Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);

            //harpoonGunSprite.transform.localScale = new Vector3(Mathf.Abs(harpoonGunSprite.transform.localScale.x), harpoonGunSprite.transform.localScale.y, harpoonGunSprite.transform.localScale.z);

            /*HingeJoint2D harpoonHinge = harpoonGunSprite.GetComponent<HingeJoint2D>();
             * harpoonGunSprite.transform.RotateAround(new Vector3(harpoonHinge.anchor.x + transform.position.x,
             *  harpoonHinge.anchor.y + transform.position.y, 0), new Vector3(0, 0, 1), 30);*/
        }
        else
        {
            transform.localScale = new Vector3(-Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);

            //harpoonGunSprite.transform.localScale = new Vector3(-Mathf.Abs(harpoonGunSprite.transform.localScale.x), harpoonGunSprite.transform.localScale.y, harpoonGunSprite.transform.localScale.z);
        }

        if (Input.GetKeyDown(KeyCode.A))
        {
            swimmingLeft = true;
        }
        if (Input.GetKeyDown(KeyCode.W))
        {
            swimmingUp = true;
        }
        if (Input.GetKeyDown(KeyCode.S))
        {
            swimmingDown = true;
        }
        if (Input.GetKeyDown(KeyCode.D))
        {
            swimmingRight = true;
        }

        if (Input.GetKeyUp(KeyCode.A))
        {
            swimmingLeft = false;
        }
        if (Input.GetKeyUp(KeyCode.W))
        {
            swimmingUp = false;
        }
        if (Input.GetKeyUp(KeyCode.S))
        {
            swimmingDown = false;
        }
        if (Input.GetKeyUp(KeyCode.D))
        {
            swimmingRight = false;
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            transform.position = CheckpointController.GetLastActiveCheckpointPosition();
        }

        if (Input.GetKeyDown(KeyCode.H))
        {
            GetComponent <HarpoonController>().ActivateHarpoon();
        }

        if (swimmingLeft)
        {
            myRigidbody.AddForce(new Vector2(-swimForce, 0));
        }
        if (swimmingUp)
        {
            myRigidbody.AddForce(new Vector2(0, swimForce));
        }
        if (swimmingRight)
        {
            myRigidbody.AddForce(new Vector2(swimForce, 0));
        }
        if (swimmingDown)
        {
            myRigidbody.AddForce(new Vector2(0, -swimForce));
        }


        transform.rotation = Quaternion.AngleAxis(Mathf.Atan2(myRigidbody.velocity.y, myRigidbody.velocity.x) * Mathf.Rad2Deg - 90, new Vector3(0, 0, 1)); //Quaternion.LookRotation(myRigidbody.velocity, new Vector3(0, 1, 0));
    }