private async void ShowLevelUpAnimation(PlayerLevel newRank) { var title = string.Format("You have levelled up!"); var dialog = new MessageDialog("New Ranking: " + newRank.ToString(), title); dialog.Commands.Add(new UICommand("OK")); await dialog.ShowAsync(); }
private void Level_textbox_TextChanged(object sender, System.Windows.Controls.TextChangedEventArgs e) { int i; if (int.TryParse(Level_textbox.Text, out i)) { PlayerLevel = i; } else { Level_textbox.Text = PlayerLevel.ToString(); } }
//Quality player up public void LevelUp() { //Increase level by 1 PlayerLevel++; //Add two skill point AddSkillPoints(2); //Add four stat points AddStatPoints(4); //Save all this _network.DBGainLevel(); _network.UpdatePlayerStat("Level", PlayerLevel.ToString()); //Notify user if (_messageOverlay == null) { _messageOverlay = GameObject.FindGameObjectWithTag("MessageOverlay").GetComponent <MessageOverlayController>(); } _messageOverlay.EnqueueMessage("Level up!"); }
//------------------------------------------------- #region Ordinary Method's Region protected StrongString PlayerInfoGetForServer() { return (PlayerName + CharSeparater + // 1 PlayerLevel.ToString() + CharSeparater + // 2 PlayerLVLRanking.ToString() + CharSeparater + // 3 PlayerPowerRanking.ToString() + CharSeparater + // 4 PlayerGuildName + CharSeparater + // 5 ((uint)GuildPosition).ToString() + CharSeparater + // 6 LastSeen.GetForServer() + CharSeparater + // 7 PlayerPower.GetForServer() + CharSeparater + // 8 PlayerIntro + CharSeparater + // 9 PlayerAvatar.GetForServer() + CharSeparater + // 10 PlayerAvatarFrame.GetForServer() + CharSeparater + // 11 PlayerVIPlvl.ToString() + CharSeparater + // 12 PlayerCurrentExp.GetForServer() + CharSeparater + // 13 PlayerTotalExp.GetForServer() + CharSeparater + // 14 PlayerCurrentVIPExp.GetForServer() + CharSeparater + // 15 ((int)ThePlayerElement).ToString() + CharSeparater + // 16 ((int)PlayerKingdom).ToString() + CharSeparater + // 17 SocialPosition.GetForServer() + CharSeparater); // 18 }
private async void ShowLevelUpAnimation(PlayerLevel newRank) { var title = string.Format("You have levelled up!"); var dialog = new MessageDialog("New Ranking: " + newRank.ToString(), title); dialog.Commands.Add(new UICommand("OK")); await dialog.ShowAsync(); }
public override string ToString() { return(SaveId.ToString().PadRight(5) + PlayerName.PadRight(15) + PlayerLevel.ToString()); }