Example #1
0
 void OnPlayerKill(PlayerKillEvent e)
 {
     StartCoroutine(WaitAndEndGameCoroutine());
     if (G.Sys.chunkSpawner.chunkCount() > 1)
     {
         G.Sys.dataMaster.PlayTuto = false;
     }
 }
Example #2
0
 void Death(PlayerKillEvent e)
 {
     G.Sys.dataMaster.Death++;
     Event <ProgressAchievementEvent> .Broadcast(new ProgressAchievementEvent(AchievementBigType.Global, AchievementSpecificType.DeathCount, G.Sys.dataMaster.Death, false));
 }
Example #3
0
 void OnKillEvent(PlayerKillEvent e)
 {
     _maxSpeed = e.speed;
 }
Example #4
0
 void CannotPause(PlayerKillEvent e)
 {
     CanPause = false;
 }