Example #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         PlayerKill?.Invoke(this, EventArgs.Empty);
     }
 }
Example #2
0
    public void LogPlayerKill(Vector3 position, int controller)
    {
        string     time          = GetTime();
        PlayerKill newPlayerKill = new PlayerKill(position, controller);

        AppendToFile(LogPath, ",", "KILL", time, position.x.ToString(), position.y.ToString(), controller.ToString());
    }
Example #3
0
    private void DisplayKillFeed()
    {
        string color1, color2, message;
        int    id = _killList.Count;

        if (Random.Range(0, 10) > 5)
        {
            color1 = "<color=#" + _allyTeamColor + ">";
            color2 = "<color=#" + _enemyTeamColor + ">";
        }
        else
        {
            color1 = "<color=#" + _enemyTeamColor + ">";
            color2 = "<color=#" + _allyTeamColor + ">";
        }

        message = color1 + GenerateName() + "</color><color=#FFFFFF> KILLED </color>" + color2 + GenerateName() + "</color>";

        PlayerKill _newKill = Instantiate(_playerKill, new Vector2(0, 0), Quaternion.identity);

        _newKill.Setup(message);
        _newKill.transform.SetParent(_this.transform);
        _killList.Add(_newKill);

        for (int i = 0; i < _killList.Count; i++)
        {
            if (i != id)
            {
                _killList[i].ActivateShiftDown();
            }
        }
    }
Example #4
0
    private void OnSceneGUI()
    {
        PlayerKill ScriptKill = (PlayerKill)target;

        Handles.color = Color.white;
        Handles.DrawWireArc(ScriptKill.transform.position, Vector3.up, Vector3.forward, 360, ScriptKill.Radius);
    }
Example #5
0
 void Update()
 {
     if (triggerEvent)
     {
         triggerEvent = false;
         PlayerKill?.Invoke(this, EventArgs.Empty);
     }
 }
Example #6
0
    //check if it collides with the player
    private void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.tag == "Player")
        {
            PlayerKill pk = collider.GetComponent <PlayerKill>(); //Get collider(The player object) playerkill script
            pk.kill(isDeathWall);                                 //Kill!

            //Debug.Log("killed!");
        }
    }
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.tag == "Player")
     {
         PlayerKill pk = collider.GetComponent <PlayerKill>(); //Get collider(The player object) playerkill script
         pk.kill(false);                                       //Kill!
     }
     else if (collider.tag == "Ground")
     {
         Destroy(gameObject);//DestroyMe
     }
 }
Example #8
0
 void Awake()
 {
     gameManager             = GameObject.FindGameObjectWithTag("GM").GetComponent <GameManager>();
     playerTraits            = GetComponent <PlayerTraits>();
     playerKill              = GetComponent <PlayerKill>();
     dashEffect              = (GameObject)Resources.Load("Effects/Dash");
     bashEffect              = (GameObject)Resources.Load("Effects/Bash");
     bumpTimer               = gameObject.AddComponent <Timer>();
     bumpTimer.Trigger      += BumpOff;
     afterglowTimer          = gameObject.AddComponent <Timer>();
     afterglowTimer.Trigger += AfterglowOff;
     dazeTimer               = gameObject.AddComponent <Timer>();
     dazeTimer.Trigger      += DazeOff;
 }
Example #9
0
    private void KillPlayer(PlayerKill modo)
    {
        switch (modo)
        {
        case PlayerKill.ARANHA:

        case PlayerKill.LASER:
        //Fumaça
        case PlayerKill.SERRA:
        case PlayerKill.WATER:
        //Afunda na agua
        default:
            break;
        }
    }
Example #10
0
 private void OnPlayerKilled(int oldValue, int newValue)
 {
     PlayerKill?.Invoke();
 }