void UpdateJump() { var velocity = playerRigidBody.velocity; playerRigidBody.velocity = playerJump.ApplyVelocity( initial: velocity, deltaTime: Time.deltaTime ); }
public PlayerJumpRobot HoldJumpForMaxTime() { playerJump.ApplyVelocity(initialVelocity, motionConstants.jumpTime + 1); return(this); }