void Start()
    {
        playerInventoryScript = GameObject.Find("Player").GetComponent <PlayerInventoryScript> ();

        productNamesByIndex = new string[][] {
            //tools (0)
            new string[] {
                "flintAxe",
                "flintPickaxe"
            },
            //buildings (1)
            new string[] {
                "campfire"
            },
            //materials (2)
            new string[] {
                "rope"
            },
            //weapons (3)
            new string[] {
            },
            //clothing (4)
            new string[] {
            },
            //food (5)
            new string[] {
            },
            //special (6)
            new string[] {
            }
        };
        setRecipe();
    }
Example #2
0
    public void SkinUnlockOrEquip(int catNumber, int skinNumber)
    {
        playerDetails = gameDataObject.GetComponent <PlayerDetailsScript>();
        playerInv     = gameDataObject.GetComponent <PlayerInventoryScript>();
        playerStable  = gameDataObject.GetComponent <PlayerStableScript>();

        Debug.Log(playerInv.catSkins[skinNumber]);

        int skinStatus = playerInv.catsUnlocked[catNumber]; //Grab the status of the skin

        if (skinStatus == 1)                                //If we own it
        {
            playerStable.currentCat = catNumber;            //Equip it
            catSpawn.DeleteCat();
            catSpawn.SpawnOwnCat();
            //Code to refresh cat here
        }

        if (skinStatus == 0)
        {
            if (playerDetails.hardCurrency >= 500)       //If we can afford it
            {
                playerDetails.hardCurrency       -= 500; //Buy it
                playerInv.catsUnlocked[catNumber] = 1;   //Register it in inventory
                SkinUnlockOrEquip(catNumber, skinNumber);
            }
        }
    }
Example #3
0
    void Start()
    {
        GameObject playerGO = PlayerManager.instance.player.gameObject;

        playerRb = playerGO.GetComponent <Rigidbody>();
        playerInventoryScript = playerGO.GetComponent <PlayerInventoryScript>();
    }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     gss = gameObject.GetComponent <GameScoreScript>();
     hps = gameObject.GetComponent <HealthPointsScript>();
     pis = gameObject.GetComponent <PlayerInventoryScript>();
     pc  = gameObject.GetComponent <PlayerController>();
 }
Example #5
0
 // Use this for initialization
 void Start()
 {
     gameDataObject = GameObject.FindGameObjectWithTag("GameData");
     gameOptions    = gameDataObject.GetComponent <GameOptionsScript>();
     playerDetails  = gameDataObject.GetComponent <PlayerDetailsScript>();
     playerInv      = gameDataObject.GetComponent <PlayerInventoryScript>();
     playerStable   = gameDataObject.GetComponent <PlayerStableScript>();
 }
Example #6
0
 // Use this for initialization
 void Start()
 {
     playerInv        = gameObject.GetComponent <PlayerInventoryScript>();
     catName          = new string[playerInv.numberOfCats];
     catSkinCurrent   = new int[playerInv.numberOfCats];
     catHeadCurrent   = new int[playerInv.numberOfCats];
     catCollarCurrent = new int[playerInv.numberOfCats];
 }
 // Use this for initialization
 void Start()
 {
     inventory = GameObject.Find ("Player").GetComponent<PlayerInventoryScript>();
     panel = transform.Find("Panel").gameObject;
     panel.SetActive (false);
     panelShown = false;
     //otherCamera.gameObject.SetActive (false);
 }
 void Start()
 {
     player = GameObject.Find("Player");
     playerInventoryScript = player.GetComponent <PlayerInventoryScript> ();
     rightFrontLeg         = transform.GetChild(1).gameObject;
     leftFrontLeg          = transform.GetChild(2).gameObject;
     rightBackLeg          = transform.GetChild(3).gameObject;
     leftBackLeg           = transform.GetChild(0).gameObject;
 }
Example #9
0
 void Start()
 {
     player = GameObject.Find("Player");
     playerInventoryScript = GameObject.Find("Player").GetComponent <PlayerInventoryScript>();
     if (cut)
     {
         for (int i = 0; i <= 26; i++)
         {
             transform.GetChild(i).GetComponent <Renderer> ().enabled = false;
         }
     }
 }
Example #10
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
     DontDestroyOnLoad(this.gameObject);
 }
Example #11
0
 void Start()
 {
     player = GameObject.Find("Player");
     playerInventoryScript = GameObject.Find("Player").GetComponent <PlayerInventoryScript>();
     for (int i = 0; i < 16; i++)
     {
         transform.GetChild(i).position = new Vector3(transform.GetChild(i).position.x + Random.Range(0f, 0.2f), transform.GetChild(i).position.y + Random.Range(0.6f, 1.1f), transform.GetChild(i).position.z + Random.Range(0f, 0.2f));
         float scale = Random.Range(1f, 1.6f);
         transform.GetChild(i).localScale  = new Vector3(transform.GetChild(i).localScale.x *scale, transform.GetChild(i).localScale.y, transform.GetChild(i).localScale.z *scale);
         transform.GetChild(i).eulerAngles = new Vector3(Random.Range(-10, 10), Random.Range(-10, 10), Random.Range(-10, 10));
     }
 }
    private void Awake()
    {
        damagerR  = AttackR.GetComponent <DamagerScript>();
        damagerL  = AttackL.GetComponent <DamagerScript>();
        damagerR2 = AttackR2.GetComponent <DamagerScript>();
        damagerL2 = AttackL2.GetComponent <DamagerScript>();
        attackR   = AttackR.GetComponent <TemporalEnablerScript>();
        attackL   = AttackL.GetComponent <TemporalEnablerScript>();
        attackR2  = AttackR2.GetComponent <TemporalEnablerScript>();
        attackL2  = AttackL2.GetComponent <TemporalEnablerScript>();
        hii       = SelectedItemDisplay.GetComponent <HeldItemImage>();
        cc2       = GetComponent <CapsuleCollider2D>();

        renderer    = GetComponent <SpriteRenderer>();
        rigidbody2D = GetComponent <Rigidbody2D>();
        animator    = GetComponent <Animator>();
        inventory   = GetComponent <PlayerInventoryScript>();
        hps         = GetComponent <HealthPointsScript>();
        cam         = Camera.GetComponent <Camera>();
        pes         = GetComponent <PotionEffectsScript>();

        throwers.Clear();
        throwers.Add("BOMB", Thrower_Bomb.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_P", Thrower_AF_P.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_M", Thrower_AF_M.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_F", Thrower_AF_F.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_A", Thrower_AF_A.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_H", Thrower_AF_H.GetComponent <PlayerThrowScript>());
        throwers.Add("PT_V", Thrower_PT_V.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_R", Thrower_AR_R.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_H", Thrower_AR_H.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_F", Thrower_AR_F.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_P", Thrower_AR_P.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_M", Thrower_AR_M.GetComponent <PlayerThrowScript>());

        GroundCheck1 = GroundCheck + new Vector2(0.15f, 0f);
        GroundCheck2 = GroundCheck + new Vector2(-0.15f, 0f);

        //GOD MODE
        if (GodMode)
        {
            hps.IncreaseMax(100000);
            dmgMult = 10000;
            IncreaseAttackMult();
        }
    }
Example #13
0
 void Start()
 {
     soundEffects = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <SoundEffectsManager>();
     // Since there will only be 1 inventory at any point of time
     if (playerInventory == null)
     {
         playerInventory = FindObjectOfType <PlayerInventoryScript>();
     }
     if (theItemStuff == null)
     {
         theItemStuff = GetComponent <ItemScript>();
     }
     if (itemInteractParticles == null)
     {
         itemInteractParticles = GameObject.Find(m_ParticleSystemName).GetComponent <ParticleScript>();
     }
 }
Example #14
0
 public Player(
     GameObject gameObject,
     PlayerMovementScript movementScript,
     PlayerLookScript lookScript,
     PlayerInventoryScript inventoryScript,
     PlayerBlockInteractionScript blockInteractionScript
     )
 {
     this.gameObject             = gameObject;
     this.movementScript         = movementScript;
     this.lookScript             = lookScript;
     this.inventoryScript        = inventoryScript;
     this.blockInteractionScript = blockInteractionScript;
     this.movementScript.SetSelfPlayer(this);
     this.lookScript.SetSelfPlayer(this);
     this.inventoryScript.SetSelfPlayer(this);
     this.blockInteractionScript.SetSelfPlayer(this);
 }
Example #15
0
    /// <summary>
    /// Used to save data based on the m_loadNumber!
    /// </summary>
    public void saveData()
    {
        // If it is not within the save file, dont save!
        if (m_loadNumber > 3 || m_loadNumber <= 0)
        {
            return;
        }
        // We will go get the player's control and player's current health so that we can save the health and what items the player is carrying!
        GameObject zePlayerController = GameObject.FindGameObjectWithTag("GameController");
        GameObject zePlayer           = GameObject.FindGameObjectWithTag("Player");

        // Need to make sure the object exists otherwise it is meaningless!
        if (zePlayer != null && zePlayerController != null)
        {
            // Here is where we save the player's health
            List <string> zeCondtions = new List <string>();
            zeCondtions.Add("PlayerID = " + m_loadNumber);
            // Based on the m_loadNumber, we will save the data to there as player's ID!
            HealthScript zePlayerHealth = zePlayer.GetComponent <HealthScript>();
            MySQLiteHandler.instance.saveSpecificResult(PersistentHealthScript.playerTableName, "PlayerHealth", zePlayerHealth.m_health.ToString(), zeCondtions);
            MySQLiteHandler.instance.saveSpecificResult(PersistentHealthScript.playerTableName, "PlayerMaxHealth", zePlayerHealth.max_health.ToString(), zeCondtions);
            // Followed by the Player's inventory!
            PlayerInventoryScript zePlayerStuff = zePlayerController.GetComponent <PlayerInventoryScript>();
            // We shall then iterate through the itemlist and see if there is any item to be saved!
            foreach (KeyValuePair <string, itemInformation> zeItemNameAndInform in zePlayerStuff.itemName_Count_Map)
            {
                zeCondtions.Clear();
                Debug.Log("PlayerID = " + m_loadNumber);
                Debug.Log("ItemName = " + zeItemNameAndInform.Key);
                Debug.Log("ItemCount = " + zeItemNameAndInform.Value.item_count);
                zeCondtions.Add("PlayerID = " + m_loadNumber);
                zeCondtions.Add("ItemName = " + MySQLiteHandler.instance.helpToConvertToSQLString(zeItemNameAndInform.Key));
                MySQLiteHandler.instance.saveSpecificResult(zePlayerStuff.PlayerInventoryTable, "ItemCount", zeItemNameAndInform.Value.item_count.ToString(), zeCondtions);
            }
            // Finally, we will save the scene index to the SQLite
            zeCondtions.Clear();
            zeCondtions.Add("PlayerID = " + m_loadNumber);
            MySQLiteHandler.instance.saveSpecificResult(PersistentHealthScript.playerTableName, m_SceneIndexField, SceneManager.GetActiveScene().buildIndex.ToString(), zeCondtions);
        }
    }
Example #16
0
 // Using this function will allows the restart of finding item in the inventory again!
 void OnEnable()
 {
     if (playerInventory == null)
     {
         playerInventory = FindObjectOfType <PlayerInventoryScript>();
     }
     //Debug.Log("Gonna insert items into the UI: " + playerInventory.itemName_Count_Map.Count);
     // Trying to get the key and value then put it in the slot!
     foreach (KeyValuePair <string, itemInformation> zeNameAndItem in playerInventory.itemName_Count_Map)
     {
         //Debug.Log("Trying to insert items into the UI");
         // Need to make sure that the items count are more than 0!
         if (zeNameAndItem.Value.item_count > 0)
         {
             GameObject zeItemUI = null;
             foreach (GameObject zeGO in allItemPrefabs)
             {
                 zeItemUI = Instantiate(zeGO);
                 zeItemUI.BroadcastMessage("Start"); // Need to initialize the gameobject
                 ItemScript zeItemInform = zeItemUI.GetComponentInChildren <ItemScript>();
                 //Debug.Log("The GO: " + zeItemUI.name);
                 //Debug.Log("The item's name: " + zeNameAndItem.Value.item_name);
                 //Debug.Log("GO item's inform: " + zeItemInform.m_itemInform.item_name);
                 if (zeItemInform.m_itemInform.item_name.Equals(zeNameAndItem.Value.item_name))
                 {
                     // We will make a copy of the item!
                     break;
                 }
                 else
                 {
                     DestroyObject(zeItemUI);
                 }
             }
             //allTheSlots[m_AvailableSlots].transform.A;
             //Debug.Log("The Items: " + zeItemUI.name);
             zeItemUI.GetComponent <RectTransform>().SetParent(allTheSlots[m_AvailableSlots].GetComponent <RectTransform>(), false);
             ++m_AvailableSlots;
         }
     }
 }
Example #17
0
    void Update()
    {
        if (firstFrame)
        {
            firstFrame = false;
            while (true)
            {
                bool       hasThing = false;
                Collider[] colls    = Physics.OverlapBox(transform.position, new Vector3(1, 2, 1));
                foreach (Collider i in colls)
                {
                    if (i.gameObject.GetComponent <TerrainScript> () != null && i.gameObject.GetComponent <TerrainScript>().terrainName == "water")
                    {
                        hasThing = true;
                        break;
                    }
                }
                if (!hasThing)
                {
                    break;
                }
                else
                {
                    transform.Translate(1, 0, 0);
                }
            }
        }
        if (sleeping)
        {
            if (Time.timeScale != 10)
            {
                Time.timeScale = 10;
            }
            energy += Time.deltaTime / 2;
            if (energy >= maxEnergy - 1)
            {
                toggleSleep(sleepText);
            }
        }
        else if (Time.timeScale != 1)
        {
            Time.timeScale = 1;
        }
        //lose hunger, update hunger bar
        if (hunger > maxHunger)
        {
            hunger = maxHunger;
        }
        if (health > maxHealth)
        {
            health = maxHealth;
        }
        if (happiness > maxHappiness)
        {
            happiness = maxHappiness;
        }
        if (energy > maxEnergy)
        {
            energy = maxEnergy;
        }

        if (hunger > 0)
        {
            if (working)
            {
                hunger -= Time.deltaTime / 2.5f;
            }
            else
            {
                hunger -= Time.deltaTime / 6f;
            }
        }
        else if (health > 0)
        {
            health -= Time.deltaTime * 2;
        }
        else
        {
            //die
        }
        if (energy > 0)
        {
            if (working)
            {
                energy -= Time.deltaTime / 1.5f;
            }
            else
            {
                energy -= Time.deltaTime / 4;
            }
        }
        else if (health > 0)
        {
            health -= Time.deltaTime / 3f;
        }
        else
        {
            //die
        }

        hungerBar.transform.localScale = new Vector3(hungerBar.transform.localScale.x, hungerBar.transform.localScale.x * (hunger / maxHunger), hungerBar.transform.localScale.z);
        healthBar.transform.localScale = new Vector3(healthBar.transform.localScale.x, healthBar.transform.localScale.x * (health / maxHealth), healthBar.transform.localScale.z);
        energyBar.transform.localScale = new Vector3(energyBar.transform.localScale.x, energyBar.transform.localScale.x * (energy / maxEnergy), energyBar.transform.localScale.z);

        //check tools
        PlayerInventoryScript s = GetComponent <PlayerInventoryScript> ();

        rightArmRotationEuler = rightArm.transform.eulerAngles.x;
        if (prevPos != transform.position)
        {
            updateCamera();
            prevPos = transform.position;
        }
        if (!equipTool && s.determineWhetherItemIsToolWithName(s.playerInventory[s.playerInventory.Length - 1].name) && s.playerInventory[s.playerInventory.Length - 1].quantity > 0)
        {
            changeEquipTool(true, s.playerInventory[s.playerInventory.Length - 1].name);
        }
        else if (equipTool && (!s.determineWhetherItemIsToolWithName(s.playerInventory[s.playerInventory.Length - 1].name) || s.playerInventory[s.playerInventory.Length - 1].quantity <= 0))
        {
            changeEquipTool(false, s.playerInventory[s.playerInventory.Length - 1].name);
        }
        //construction
        if (s.determineWhetherItemIsBuildingWithName(s.playerInventory [s.playerInventory.Length - 1].name) && constructionHover == null)
        {
            GameObject buildPrefab = s.findBuildingPrefabWithName(s.playerInventory [s.playerInventory.Length - 1].name);
            GameObject insItem     = Instantiate(constructionHoverPrefab, new Vector3(transform.position.x, -0.5f, transform.position.z), transform.rotation);
            constructionHover = insItem;
            constructionHover.transform.localScale = new Vector3(buildPrefab.GetComponent <BoxCollider>().size.x, 1, buildPrefab.GetComponent <BoxCollider>().size.z);
            updateConstructionHover();
        }
        if (!s.determineWhetherItemIsBuildingWithName(s.playerInventory [s.playerInventory.Length - 1].name) || s.playerInventory [s.playerInventory.Length - 1].quantity <= 0)
        {
            if (constructionHover != null)
            {
                Destroy(constructionHover);
                constructionHover = null;
                updateConstructionHover();
            }
        }
        //builds the building here; refer back when creating save method
        if (working && canBuildBuilding && constructionHover != null)
        {
            GameObject insItem = Instantiate(s.findBuildingPrefabWithName(s.playerInventory [s.playerInventory.Length - 1].name), new Vector3(constructionHover.transform.position.x, s.findBuildingPrefabWithName(s.playerInventory [s.playerInventory.Length - 1].name).transform.position.y, constructionHover.transform.position.z), constructionHover.transform.rotation);
            GetComponent <PlayerInventoryScript> ().addGameObjectToSaves(insItem);
            s.playerInventory [s.playerInventory.Length - 1].quantity--;
            s.updateAllSprites();
        }
        Rect rect = new Rect(new Vector2(workButton.GetComponent <RectTransform> ().position.x - workButton.GetComponent <RectTransform> ().rect.size.x / 2, workButton.GetComponent <RectTransform> ().position.y - workButton.GetComponent <RectTransform> ().rect.size.y / 2), workButton.GetComponent <RectTransform> ().rect.size);

        if (rect.Contains(Input.mousePosition) && Input.GetMouseButton(0) || Input.GetKey(KeyCode.G))
        {
            working = true;
        }
        else
        {
            working = false;
        }

        //check fps
        checkInterval -= Time.deltaTime;
        if (checkInterval <= 0)
        {
            checkInterval   = 1;
            framesPerSecond = 1 / Time.deltaTime;
        }

        //determine swing animation
        if (!sleeping)
        {
            if (prevWorking && !working)
            {
                rightArmStop = true;
            }
            if (rightArmStop && (leftArm.transform.eulerAngles.x > 350 + framesPerSecond / 10 || leftArm.transform.eulerAngles.x < 10 - framesPerSecond / 10) && (rightArm.transform.eulerAngles.x > 350 + framesPerSecond / 10 || rightArm.transform.eulerAngles.x < 10 - framesPerSecond / 10))
            {
                rightArmStop = false;
            }
            if (working)
            {
                moving = false;
                if (swingRightWork)
                {
                    rightArm.transform.Rotate(new Vector3(-Time.deltaTime * 180, 0, 0), Space.Self);
                }
                else
                {
                    rightArm.transform.Rotate(new Vector3(Time.deltaTime * 360, 0, 0), Space.Self);
                }
            }
            if (!working && (equipTool || !moving || masterControllerScript.touchContainsUI || masterControllerScript.UIBusy || rightArmStop))
            {
                if (rightArm.transform.eulerAngles.x < 350 + (framesPerSecond / 10) && rightArm.transform.eulerAngles.x > 200)
                {
                    rightArm.transform.Rotate(new Vector3(Time.deltaTime * 170, 0, 0), Space.Self);
                }
                if (rightArm.transform.eulerAngles.x > 10 - (framesPerSecond / 10) && rightArm.transform.eulerAngles.x < 100)
                {
                    rightArm.transform.Rotate(new Vector3(-Time.deltaTime * 170, 0, 0), Space.Self);
                }
            }
            if (moving && !masterControllerScript.touchContainsUI && !masterControllerScript.UIBusy)
            {
                if (swingRightMove)
                {
                    if (!equipTool && !rightArmStop)
                    {
                        rightArm.transform.Rotate(new Vector3(-Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    }
                    leftArm.transform.Rotate(new Vector3(Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    rightLeg.transform.Rotate(new Vector3(Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    leftLeg.transform.Rotate(new Vector3(-Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                }
                else
                {
                    if (!equipTool && !rightArmStop)
                    {
                        rightArm.transform.Rotate(new Vector3(Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    }
                    leftArm.transform.Rotate(new Vector3(-Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    rightLeg.transform.Rotate(new Vector3(-Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    leftLeg.transform.Rotate(new Vector3(Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                }
            }
            else
            {
                if (leftLeg.transform.eulerAngles.x < 350 + (framesPerSecond / 10) && leftLeg.transform.eulerAngles.x > 200)
                {
                    if (!working && !equipTool && !rightArmStop)
                    {
                        rightArm.transform.Rotate(new Vector3(Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    }
                    leftArm.transform.Rotate(new Vector3(-Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    rightLeg.transform.Rotate(new Vector3(-Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    leftLeg.transform.Rotate(new Vector3(Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                }
                else if (leftLeg.transform.eulerAngles.x > 10 - (framesPerSecond / 10) && leftLeg.transform.eulerAngles.x < 100)
                {
                    if (!working && !equipTool && !rightArmStop)
                    {
                        rightArm.transform.Rotate(new Vector3(-Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    }
                    leftArm.transform.Rotate(new Vector3(Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    rightLeg.transform.Rotate(new Vector3(Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                    leftLeg.transform.Rotate(new Vector3(-Time.deltaTime * 54 * moveSpeed, 0, 0), Space.Self);
                }
            }

            //determine swing direction
            if (leftLeg.transform.eulerAngles.x < 330 && leftLeg.transform.eulerAngles.x > 200 && swingRightMove)
            {
                swingRightMove = false;
            }
            if (leftLeg.transform.eulerAngles.x > 30 && leftLeg.transform.eulerAngles.x < 100 && !swingRightMove)
            {
                swingRightMove = true;
            }
            if (rightArm.transform.eulerAngles.x < 330 && rightArm.transform.eulerAngles.x > 200 && swingRightMove)
            {
                swingRightMove = false;
            }
            if (rightArm.transform.eulerAngles.x > 30 && rightArm.transform.eulerAngles.x < 100 && !swingRightMove)
            {
                swingRightMove = true;
            }
            if (working)
            {
                if (rightArm.transform.eulerAngles.x < 290 && rightArm.transform.eulerAngles.x > 250 && swingRightWork)
                {
                    swingRightWork = false;
                    if (prevSwingRight)
                    {
                        if (equipTool)
                        {
                            rightArm.transform.GetChild(0).GetChild(0).GetComponent <ToolScript> ().doDamage = true;
                        }
                        transform.Translate(Vector3.forward, Space.Self);
                        Collider[] coll = Physics.OverlapSphere(transform.position, 0.8f);
                        transform.Translate(Vector3.back, Space.Self);
                        if (coll.Length > 0)
                        {
                            foreach (Collider i in coll)
                            {
                                if (i.GetComponent <GrassScript> () != null)
                                {
                                    i.GetComponent <GrassScript> ().harvestItem();
                                }
                                else if (i.GetComponent <BushScript> () != null)
                                {
                                    i.GetComponent <BushScript> ().harvestItem();
                                }
                                else if (i.GetComponent <BerryBushScript> () != null)
                                {
                                    i.GetComponent <BerryBushScript> ().harvestItem();
                                }
                                else if (i.GetComponent <GroundFoodScript> () != null)
                                {
                                    i.GetComponent <GroundFoodScript> ().harvestItem();
                                }
                            }
                        }
                    }
                    prevSwingRight = false;
                }
                if (rightArm.transform.eulerAngles.x > 30 && rightArm.transform.eulerAngles.x < 100 && !swingRightWork)
                {
                    swingRightWork = true;
                    prevSwingRight = true;
                }
            }
            prevWorking = working;
        }
    }
 void Start()
 {
     playerInventoryScript  = GameObject.Find("Player").GetComponent <PlayerInventoryScript>();
     originalMaterialColour = GetComponent <Renderer> ().material.color;
 }
Example #19
0
    void Update()
    {
        rect       = new Rect(new Vector2(GetComponent <RectTransform>().position.x - GetComponent <RectTransform>().rect.width / 2, GetComponent <RectTransform>().position.y - GetComponent <RectTransform>().rect.height / 2), new Vector2(GetComponent <RectTransform>().rect.width, GetComponent <RectTransform>().rect.height));
        parentRect = new Rect(new Vector2(transform.parent.GetComponent <RectTransform>().position.x - transform.parent.GetComponent <RectTransform>().rect.width / 2, transform.parent.GetComponent <RectTransform>().position.y - transform.parent.GetComponent <RectTransform>().rect.height / 2), new Vector2(transform.parent.GetComponent <RectTransform>().rect.width, transform.parent.GetComponent <RectTransform>().rect.height));
        if ((isFood() || isFuel()) && playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity > 0)
        {
            if (clickedOnce)
            {
                if (isFood() && transform.GetChild(0).gameObject.GetComponent <Text> ().text != "Eat")
                {
                    transform.GetChild(0).gameObject.GetComponent <Text> ().text = "Eat";
                }
                if (isFuel() && transform.GetChild(0).gameObject.GetComponent <Text> ().text != "Add" && closeToFire(2) != null)
                {
                    transform.GetChild(0).gameObject.GetComponent <Text> ().text = "Add";
                }
                clickedTimer -= Time.deltaTime;
                if (clickedTimer <= 0)
                {
                    clickedOnce = false;
                    updateSprite();
                }
            }
            if (Input.GetMouseButtonUp(0) && rect.Contains(new Vector2(Input.mousePosition.x, Input.mousePosition.y)) && parentRect.Contains(new Vector2(Input.mousePosition.x, Input.mousePosition.y)))
            {
                if (!clickedOnce)
                {
                    clickedOnce  = true;
                    clickedTimer = 2;
                }
                else if (isFood())
                {
                    masterControllerScript.playerInventoryScript.GetComponent <PlayerScript> ().hunger    += masterControllerScript.playerInventoryScript.findFoodValuesWithName(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name).hunger;
                    masterControllerScript.playerInventoryScript.GetComponent <PlayerScript> ().health    += masterControllerScript.playerInventoryScript.findFoodValuesWithName(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name).health;
                    masterControllerScript.playerInventoryScript.GetComponent <PlayerScript> ().happiness += masterControllerScript.playerInventoryScript.findFoodValuesWithName(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name).happiness;
                    playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity--;
                    updateSprite();
                }
                else if (isFuel())
                {
                    if (closeToFire(2) != null)
                    {
                        playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity--;
                        closeToFire(2).GetComponent <FireScript> ().fuel += masterControllerScript.playerInventoryScript.findFuelValuesWithName(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name).fuelValue;
                        updateSprite();
                    }
                }
            }
        }

        if (transform.localPosition != Vector3.zero && !followMouse)
        {
            transform.localPosition = Vector3.zero;
        }

        if (Input.GetMouseButtonDown(0) && rect.Contains(Input.mousePosition) && GetComponent <Image> ().enabled)
        {
            followMouse = true;
        }
        if (followMouse)
        {
            if (transform.parent.parent != GameObject.Find("Front").transform)
            {
                transform.parent.SetParent(GameObject.Find("Front").transform);
            }
            transform.position            = Input.mousePosition;
            masterControllerScript.UIBusy = true;
        }
        else
        {
            if (transform.parent.parent != GameObject.Find("Back").transform)
            {
                transform.parent.SetParent(GameObject.Find("Back").transform);
            }
        }
        if (Input.GetMouseButtonUp(0) && followMouse)
        {
            masterControllerScript.UIBusy = false;
            followMouse        = false;
            transform.position = previousPosition;
            bool       change         = false;
            GameObject swapGameObject = null;
            float      distance       = 1000;
            int        a = 0;

            foreach (Rect i in masterControllerScript.inventoryUI)
            {
                if (i.Overlaps(rect) && i != new Rect(0, 0, 0, 0) && Vector2.Distance(new Vector2(i.x, i.y), new Vector2(rect.x, rect.y)) < distance)
                {
                    swapGameObject = masterControllerScript.inventoryUIObject[a].transform.GetChild(0).gameObject;
                    GetComponent <RectTransform>().position = new Vector2(i.x + i.width / 2, i.y + i.height / 2);
                    distance = Vector2.Distance(new Vector2(i.x, i.y), new Vector2(rect.x, rect.y));
                    change   = true;
                }
                a++;
            }

            if (change && swapGameObject != gameObject && (swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex != 12 || masterControllerScript.playerInventoryScript.determineWhetherItemIsToolWithName(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name) || masterControllerScript.playerInventoryScript.determineWhetherItemIsBuildingWithName(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name)))
            {
                if (playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name == playerInv [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name)
                {
                    if (playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity + playerInv [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity <= masterControllerScript.playerInventoryScript.findItemStackCapacityWithName(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name))
                    {
                        playerInv [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity = playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity + playerInv [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity;
                        playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity = 0;
                    }
                    else
                    {
                        int val = masterControllerScript.playerInventoryScript.findItemStackCapacityWithName(playerInv [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name);
                        playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity = playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity + playerInv [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity - masterControllerScript.playerInventoryScript.findItemStackCapacityWithName(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name);
                        playerInv [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity = val;
                    }
                }
                else
                {
                    InventoryItem intersectStorage = masterControllerScript.playerInventoryScript.playerInventory [transform.parent.GetComponent <InventoryUIScript> ().rectIndex];
                    masterControllerScript.playerInventoryScript.playerInventory [transform.parent.GetComponent <InventoryUIScript> ().rectIndex] = masterControllerScript.playerInventoryScript.playerInventory [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex];
                    masterControllerScript.playerInventoryScript.playerInventory [swapGameObject.transform.parent.GetComponent <InventoryUIScript> ().rectIndex] = intersectStorage;
                }
                Transform target = swapGameObject.transform.parent;
                swapGameObject.transform.SetParent(transform.parent);
                transform.SetParent(target);

                GetComponent <RectTransform> ().localPosition = Vector3.zero;
                swapGameObject.GetComponent <RectTransform> ().localPosition = Vector3.zero;

                previousPosition = transform.position;
                swapGameObject.GetComponent <InventoryItemScript> ().previousPosition = swapGameObject.transform.position;

                updateSprite();
                swapGameObject.GetComponent <InventoryItemScript> ().updateSprite();
            }
            else if (swapGameObject != gameObject)
            {
                PlayerInventoryScript script  = masterControllerScript.playerInventoryScript;
                GameObject            insItem = Instantiate(script.droppedItemPrefab, new Vector3(script.transform.position.x, -0.7f, script.transform.position.z), script.droppedItemPrefab.transform.rotation);
                insItem.transform.GetChild(0).GetComponent <DroppedItemScript> ().myValue = new InventoryItem(playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity, playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].name, playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].displayName);
                masterControllerScript.playerInventoryScript.addDroppedItemToSaves(insItem);
                playerInv [transform.parent.GetComponent <InventoryUIScript> ().rectIndex].quantity = 0;
                updateSprite();
            }
            else
            {
                transform.position = previousPosition;
            }
            if (masterControllerScript.playerInventoryScript.determineWhetherItemIsToolWithName(playerInv[12].name) && playerInv[12].quantity > 0)
            {
                GameObject.Find("Player").GetComponent <PlayerScript> ().changeEquipTool(true, playerInv[12].name);
            }
        }
    }
Example #20
0
 void Start()
 {
     playerScript          = GameObject.Find("Player").GetComponent <PlayerScript> ();
     playerInventoryScript = GameObject.Find("Player").GetComponent <PlayerInventoryScript> ();
 }
Example #21
0
 void Start()
 {
     playerInventoryScript = GameObject.Find("Player").GetComponent <PlayerInventoryScript> ();
     updateImage(true);
 }
Example #22
0
    void Awake()
    {
        playerInventoryScript = GameObject.Find("Player").GetComponent <PlayerInventoryScript> ();

        if (PlayerPrefs.GetInt("saveGame") != 1)
        {
            //generate stuff on terrain
            Vector3 offset = transform.position;
            for (float i = -3 + (int)offset.x; i < 4 + (int)offset.x; i += 2)
            {
                for (float j = -3 + (int)offset.z; j < 4 + (int)offset.z; j += 2)
                {
                    float rand = Random.Range(0f, 100f);
                    if (rand < spawnTreesPercentage)
                    {
                        //spawn trees
                        GameObject insItem = Instantiate(playerInventoryScript.findBuildingPrefabWithName("tree"), new Vector3(i, -1, j), Quaternion.identity);
                        playerInventoryScript.addGameObjectToSaves(insItem);
                    }
                    else if (rand < spawnFlintPercentage + spawnTreesPercentage)
                    {
                        //spawn flint
                        GameObject insItem = Instantiate(droppedItemPrefab, new Vector3(i, -0.7f, j), droppedItemPrefab.transform.rotation) as GameObject;
                        insItem.transform.GetChild(0).GetComponent <DroppedItemScript> ().myValue = new InventoryItem(1, "flint", "Flint");
                        playerInventoryScript.addDroppedItemToSaves(insItem);
                    }
                    else if (rand < spawnGrassPercentage + spawnFlintPercentage + spawnTreesPercentage)
                    {
                        //spawn grass
                        GameObject insItem = Instantiate(playerInventoryScript.findBuildingPrefabWithName("grassPatch"), new Vector3(i + Random.Range(-0.5f, 0.5f), 0, j + Random.Range(-0.5f, 0.5f)), Quaternion.identity);
                        playerInventoryScript.addGameObjectToSaves(insItem);
                    }
                    else if (rand < spawnBushPercentage + spawnGrassPercentage + spawnFlintPercentage + spawnTreesPercentage)
                    {
                        //spawn bush
                        GameObject insItem = Instantiate(playerInventoryScript.findBuildingPrefabWithName("bush"), new Vector3(i + Random.Range(-0.5f, 0.5f), 0, j + Random.Range(-0.5f, 0.5f)), Quaternion.identity);
                        playerInventoryScript.addGameObjectToSaves(insItem);
                    }
                    else if (rand < spawnBerryBushPercentage + spawnBushPercentage + spawnGrassPercentage + spawnFlintPercentage + spawnTreesPercentage)
                    {
                        //spawn berry bush
                        GameObject insItem = Instantiate(playerInventoryScript.findBuildingPrefabWithName("berryBush"), new Vector3(i + Random.Range(-0.5f, 0.5f), 0, j + Random.Range(-0.5f, 0.5f)), Quaternion.identity);
                        playerInventoryScript.addGameObjectToSaves(insItem);
                    }
                    else if (rand < spawnBerryBushPercentage + spawnBushPercentage + spawnGrassPercentage + spawnFlintPercentage + spawnTreesPercentage + spawnBoulderPercentage)
                    {
                        //spawn boulder
                        GameObject insItem = Instantiate(playerInventoryScript.findBuildingPrefabWithName("boulder"), new Vector3(i + Random.Range(-0.5f, 0.5f), 0, j + Random.Range(-0.5f, 0.5f)), playerInventoryScript.findBuildingPrefabWithName("boulder").transform.rotation);
                        playerInventoryScript.addGameObjectToSaves(insItem);
                    }
                    else if (rand < spawnBerryBushPercentage + spawnBushPercentage + spawnGrassPercentage + spawnFlintPercentage + spawnTreesPercentage + spawnBoulderPercentage + spawnCarrotPercentage)
                    {
                        //spawn carrot
                        GameObject insItem = Instantiate(playerInventoryScript.findBuildingPrefabWithName("naturalCarrot"), new Vector3(i + Random.Range(-0.5f, 0.5f), -0.9f, j + Random.Range(-0.5f, 0.5f)), playerInventoryScript.findBuildingPrefabWithName("naturalCarrot").transform.rotation);
                        playerInventoryScript.addGameObjectToSaves(insItem);
                    }
                    else if (rand < spawnBerryBushPercentage + spawnBushPercentage + spawnGrassPercentage + spawnFlintPercentage + spawnTreesPercentage + spawnBoulderPercentage + spawnCarrotPercentage + spawnTomatoPercentage)
                    {
                        //spawn tomato
                        GameObject insItem = Instantiate(playerInventoryScript.findBuildingPrefabWithName("naturalTomato"), new Vector3(i + Random.Range(-0.5f, 0.5f), -0.9f, j + Random.Range(-0.5f, 0.5f)), playerInventoryScript.findBuildingPrefabWithName("naturalTomato").transform.rotation);
                        playerInventoryScript.addGameObjectToSaves(insItem);
                    }
                    else if (rand < spawnBerryBushPercentage + spawnBushPercentage + spawnGrassPercentage + spawnFlintPercentage + spawnTreesPercentage + spawnBoulderPercentage + spawnCarrotPercentage + spawnTomatoPercentage + spawnSheepPercentage)
                    {
                        //spawn sheep
                        GameObject insItem = Instantiate(playerInventoryScript.findMobPrefabWithName("sheep"), new Vector3(i, -0.2f, j), Quaternion.identity);
                        playerInventoryScript.addMobToSaves(insItem);
                    }
                    else if (rand < spawnBerryBushPercentage + spawnBushPercentage + spawnGrassPercentage + spawnFlintPercentage + spawnTreesPercentage + spawnBoulderPercentage + spawnCarrotPercentage + spawnTomatoPercentage + spawnSheepPercentage + spawnPigPercentage)
                    {
                        //spawn pig
                        GameObject insItem = Instantiate(playerInventoryScript.findMobPrefabWithName("pig"), new Vector3(i, -0.2f, j), Quaternion.identity);
                        playerInventoryScript.addMobToSaves(insItem);
                    }
                }
            }
        }
    }
Example #23
0
 void Start()
 {
     playerInventoryScript   = GameObject.Find("Player").GetComponent <PlayerInventoryScript>();
     originalMaterialColour1 = transform.GetChild(0).GetComponent <Renderer> ().material.color;
     originalMaterialColour2 = transform.GetChild(1).GetComponent <Renderer> ().material.color;
 }
 void Start()
 {
     player = GameObject.Find("Player");
     playerInventoryScript          = player.GetComponent <PlayerInventoryScript> ();
     GetComponent <Image> ().sprite = playerInventoryScript.findItemSpriteWithName(myValue.name);
 }
Example #25
0
 // Start is called before the first frame update
 void Start()
 {
     inventory = Player.GetComponent <PlayerInventoryScript>();
     image     = GetComponent <Image>();
 }
    void Awake()
    {
        playerInventoryScript = GameObject.Find("Player").GetComponent <PlayerInventoryScript> ();

        daylightCycleClock = new int[][][] {
            //fall
            new int[][] {
                new int[] {
                    9, 3, 2, 2
                },
                new int[] {
                    9, 3, 2, 2
                },
                new int[] {
                    9, 3, 2, 2
                },
                new int[] {
                    8, 3, 2, 3
                },
                new int[] {
                    8, 3, 2, 3
                },
                new int[] {
                    7, 4, 2, 3
                },
                new int[] {
                    7, 4, 2, 3
                },
                new int[] {
                    6, 4, 3, 3
                },
                new int[] {
                    6, 4, 3, 3
                },
                new int[] {
                    5, 4, 4, 3
                }
            },
            //winter
            new int[][] {
                new int[] {
                    5, 4, 4, 3
                },
                new int[] {
                    5, 3, 5, 3
                },
                new int[] {
                    5, 3, 5, 3
                },
                new int[] {
                    4, 4, 5, 3
                },
                new int[] {
                    4, 3, 6, 3
                },
                new int[] {
                    4, 3, 6, 3
                },
                new int[] {
                    3, 4, 6, 3
                },
                new int[] {
                    3, 4, 5, 4
                },
                new int[] {
                    4, 3, 5, 4
                },
                new int[] {
                    4, 4, 4, 4
                }
            },
            //spring
            new int[][] {
                new int[] {
                    5, 4, 4, 3
                },
                new int[] {
                    5, 5, 3, 3
                },
                new int[] {
                    5, 5, 3, 3
                },
                new int[] {
                    6, 4, 3, 3
                },
                new int[] {
                    6, 4, 3, 3
                },
                new int[] {
                    6, 3, 3, 4
                },
                new int[] {
                    6, 3, 3, 4
                },
                new int[] {
                    7, 3, 3, 3
                },
                new int[] {
                    7, 4, 3, 3
                },
                new int[] {
                    8, 3, 2, 3
                }
            },
            //summer
            new int[][] {
                new int[] {
                    8, 2, 2, 4
                },
                new int[] {
                    9, 2, 2, 3
                },
                new int[] {
                    10, 2, 2, 2
                },
                new int[] {
                    11, 2, 1, 2
                },
                new int[] {
                    12, 1, 1, 2
                },
                new int[] {
                    12, 1, 1, 2
                },
                new int[] {
                    12, 1, 2, 1
                },
                new int[] {
                    11, 2, 2, 1
                },
                new int[] {
                    10, 2, 2, 2
                },
                new int[] {
                    9, 3, 2, 2
                }
            }
        };
        if (PlayerPrefs.GetInt("saveGame") == 0)
        {
            newDay();
        }
    }