Example #1
0
        private void OnLeaveInventory(UnloadInventoryBasicIntegrationMessage message)
        {
            int connectionId = message.ConnectionId;

            if (!IsCanMakeDMarketOperation(connectionId))
            {
                return;
            }

            PlayerInfo          playerInfo = GetPlayer(connectionId);
            PlayerInventoryInfo inventory  = playerInfo.Inventory;

            List <ItemInfo> movingItems = new List <ItemInfo>();

            foreach (var playerItemInfo in inventory.Items)
            {
                if (inventory.IsEquipped(playerItemInfo.WorldId))
                {
                    continue;
                }

                movingItems.Add(new ItemInfo(playerItemInfo.WorldId, playerItemInfo.ItemType));
            }

            ApplyCommand(new ServerBulkTransferInventoryBasicIntegrationCommand(movingItems, ItemActionType.ToMarket, connectionId));
        }
        public void Update(PlayerInventoryInfo inventory)
        {
            //TODO need optimization
            _items.Clear();

            foreach (PlayerItemInfo gameItem in inventory.Items)
            {
                if (!gameItem.IsInMarket && !inventory.IsEquipped(gameItem.WorldId))
                {
                    var newItem = new InGameItemInfo
                    {
                        Title   = _infoCatalog.GetInfo(gameItem.ItemType).Name,
                        Sprite  = _imageCatalog.GetInventoryItemSprite(gameItem.ItemType),
                        AssetId = _dMarketConverter.GetAssetId(gameItem.WorldId),
                        ClassId = _dMarketConverter.GetClassId(gameItem.ItemType)
                    };
                    _items.Add(newItem);
                }
            }
            ItemsChanged.SafeRaise();
        }
Example #3
0
 public bool IsEquipped(long worldId)
 {
     return(_inventory.IsEquipped(worldId));
 }