Example #1
0
        //load player inventory datas
        private void ReadFromXML_PlayerInventoryData()
        {
            PlayerInventoryData PID = null;

            if (string.IsNullOrEmpty(_FileNameByInventoryData))
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerInventoryData()/_FileNameByInventoryData doesn't exist");
                return;
            }

            try
            {
                //load xml
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByExtendalData);

                PID = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(PlayerInventoryData)) as PlayerInventoryData;

                PlayerInventoryDataProxy.GetInstance().HealthPotionNum = PID.HealthPotionNum;
                PlayerInventoryDataProxy.GetInstance().ManaPotionNum   = PID.ManaPotionNum;
                PlayerInventoryDataProxy.GetInstance().PropATKNum      = PID.PropATKNum;
                PlayerInventoryDataProxy.GetInstance().PropDEFNum      = PID.PropDEFNum;
                PlayerInventoryDataProxy.GetInstance().PropDEXNum      = PID.PropDEXNum;
            }
            catch
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerInventoryData()/load game save config data failed");
            }
        }
Example #2
0
        private void Start()
        {
            //setup default value
            PlayerSaveDataProxy playerSaveDataProxy = new PlayerSaveDataProxy(playerCurrentHp, playerCurrentMp, playerCurrentATK,
                                                                              playerCurrentDEF, playerCurrentDEX, playerMaxHp, playerMaxMp, playerMaxATK, playerMaxDEF, playerMaxDEX, FloATKByProp, FloDEFByProp, FloDEXByProp);
            PlayerExtenalDataProxy playerExtenalDataProxy = new PlayerExtenalDataProxy(IntEXP, IntKillNum, IntLevel, IntGold, IntDiamond);

            //player inventory data set up
            PlayerInventoryDataProxy playerInventoryDataProxy = new PlayerInventoryDataProxy(IntHealthPotionNum, IntManaPotionNum, IntATKNum, IntDEFNum, IntDexNum);
        }
Example #3
0
        /// <summary>
        /// save game process
        /// </summary>
        /// <returns></returns>
        public bool SaveGameProcess()
        {
            _PlayerKernalDataProxy    = PlayerSaveDataProxy.GetInstance();
            _PlayerExtenalDataProxy   = PlayerExtenalDataProxy.GetInstance();
            _PlayerInventoryDataProxy = PlayerInventoryDataProxy.GetInstance();

            //save game config
            StoreTOXML_GlobalParaData();
            //save player core data
            StoreTOXML_KernalData();
            //save player extenal data
            StoreTOXML_ExtenalData();
            //save player inventory data
            StoreTOXML_InventoryData();
            return(true);
        }
Example #4
0
        //purchase 5 mana potions
        public bool Add5_ManaPotion()
        {
            bool boolResult = false;

            bool boolFlat = PlayerExtenalDataProxy.GetInstance().MinusGold(10);

            //you have subtract gold from player account and then add 5 mana potions
            if (boolFlat)
            {
                PlayerInventoryDataProxy.GetInstance().IncreaseManaPotion(5);
                boolResult = true;
            }
            else
            {
                boolResult = false;
            }
            return(boolResult);
        }
Example #5
0
        //increase dexterity
        public bool Add1_DexterityIncrease()
        {
            bool boolResult = false;

            bool boolFlat = PlayerExtenalDataProxy.GetInstance().MinusGold(10);

            //you have subtract gold from player account and then add dexterity increase
            if (boolFlat)
            {
                PlayerInventoryDataProxy.GetInstance().IncreaseDexItem(1);
                boolResult = true;
            }
            else
            {
                boolResult = false;
            }
            return(boolResult);
        }
Example #6
0
        //save player inventory data
        private void StoreTOXML_InventoryData()
        {
            int HP      = _PlayerInventoryDataProxy.HealthPotionNum;
            int MP      = _PlayerInventoryDataProxy.ManaPotionNum;
            int ATKItem = _PlayerInventoryDataProxy.PropATKNum;
            int DEFItem = _PlayerInventoryDataProxy.PropDEFNum;
            int DEXItem = _PlayerInventoryDataProxy.PropDEXNum;

            PlayerInventoryDataProxy PIDP = new PlayerInventoryDataProxy(HP, MP, ATKItem, DEFItem, DEXItem);
            //Object serialization
            string s = XmlOperation.GetInstance().SerializeObject(PIDP, typeof(GlobalParameterData));

            //create xml file, and save data to this xml file

            if (!string.IsNullOrEmpty(_FileNameByInventoryData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByInventoryData, s);
            }

            Log.Write(GetType() + "StoreTOXML_InventoryData()/ xml path =" + _FileNameByInventoryData);
        }