public static void SetStatus(PlayerInfo.Status status, float duration) { statusAilmentDisplay.SetStatus(status); playerInfo.SetStatus(status); timedStatus = true; statusTimer = duration; }
public void SetStatus(PlayerInfo.Status status) { if (status == PlayerInfo.Status.OK) { image.sprite = okSprite; } else if (status == PlayerInfo.Status.Paralyzed) { image.sprite = paralyzedSprite; } else if (status == PlayerInfo.Status.Poison) { image.sprite = poisonedSprite; } else if (status == PlayerInfo.Status.Slowed) { image.sprite = slowedSprite; } }
public static void SetStatus(PlayerInfo.Status status) { statusAilmentDisplay.SetStatus(status); playerInfo.SetStatus(status); }