Example #1
0
        static public void Save(PlayerInfo.Info info)
        {
            datas = new ArrayList();
            datas.Add(info);

            SaveData("PlayerInfoData.sav");
        }
Example #2
0
    public ChatLoader()
    {
        info = PlayerInfo.GetPlayerInfo();
        //获取配置表
        XmlTool xt = new XmlTool();

        chatconifg = xt.loadChatConfigXmlToArray();
    }
Example #3
0
    //进入商店时,显示金币
    void UpdateShopMoney()
    {
#if _Debug
        Debug.Log("读取角色存档..");
#endif

        PlayerInfo.Info info = PlayerInfo.GetPlayerInfo();

        Money.text = info.Money.ToString();
        Mine.text  = info.MineCount.ToString();
    }
Example #4
0
    //更新显示金币
    void UpdateMapUI(bool checkEvent)
    {
        playerInfo = PlayerInfo.GetPlayerInfo();

        mineText.text  = playerInfo.MineCount.ToString();
        moneyText.text = playerInfo.Money.ToString();

        if (checkEvent)
        {
            bool ishit = false;
            ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Mines, true) || ishit;
            ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Golds, false) || ishit;
            if (ishit)
            {
                eventmanager.StartStory();
            }
        }
    }
Example #5
0
    //初始化显示地图ui
    void InstMapUI()
    {
        playerInfo = PlayerInfo.GetPlayerInfo();

        mineText.text  = playerInfo.MineCount.ToString();
        moneyText.text = playerInfo.Money.ToString();

        bool ishit = false;

        ishit = eventmanager.CheckUnCompleteEvent() || ishit;
        ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.InMap, false) || ishit;
        ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Mines, false) || ishit;
        ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Golds, false) || ishit;
        if (ishit)
        {
            eventmanager.StartStory();
        }
    }
Example #6
0
    /// <summary>
    /// 检查是否有未完成事件
    /// </summary>
    /// <returns></returns>
    public bool CheckUnCompleteEvent()
    {
        bool ishit = false;

        PlayerInfo.Info playerInfo = PlayerInfo.GetPlayerInfo();
        foreach (PlayerInfo.EventInfo info in playerInfo.CompleteEvents)
        {
            if (info.Type == PlayerInfo.EventInfo.EventInfoType.Todo)
            {
                ChatEvent ct = FindEvetByID(info.ID);
                if (ct.StoryName != null)
                {
                    AddStroyName(ct);
                    ishit = true;
                }
            }
        }
        return(ishit);
    }
Example #7
0
 public void Clear()
 {
     chatconifg = null;
     info       = new PlayerInfo.Info();
 }
Example #8
0
    //预检查事件 ,用于显示可以触发的任务
    /// <summary>
    /// 预检查事件 ,用于显示可以触发的任务
    /// sceneID 0;shop;1:map
    /// </summary>
    /// <param name="sceneID"></param>
    /// <returns></returns>
    public void PreCheckEventList(int sceneID)
    {
        ArrayList preCheckEvent = new ArrayList();

        PlayerInfo.Info playerInfo = PlayerInfo.GetPlayerInfo();

        //筛选需要判断的事件
        ArrayList CheckList = new ArrayList();

        foreach (ChatEvent _event in ChatEventsList)
        {
            if (_event.EventType == ChatEvent.EventTypeList.Arrive ||
                _event.EventType == ChatEvent.EventTypeList.InMap ||
                _event.EventType == ChatEvent.EventTypeList.InShop)
            {
                CheckList.Add(_event);
            }
        }

        //事件判断
        foreach (ChatEvent _event in CheckList)
        {
            switch (_event.EventType)
            {
            case ChatEvent.EventTypeList.InShop:
                if (sceneID == 0)
                {
                    break;
                }

                PlayerInfo.SenceInfo shop_senceinfo = (PlayerInfo.SenceInfo)playerInfo.SenceInfoList[0];
                if (_event.Num <= shop_senceinfo.InCount + 1 && !PlayerInfo.CheckEvents(_event.ID))
                {
                    if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                        (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                    {
                        Debug.Log("prehit event: " + _event.ID);
                        preCheckEvent.Add(_event);
                    }
                }
                break;

            case ChatEvent.EventTypeList.InMap:
                if (sceneID == 1)
                {
                    break;
                }

                PlayerInfo.SenceInfo map_senceinfo = (PlayerInfo.SenceInfo)playerInfo.SenceInfoList[1];
                if (_event.Num <= map_senceinfo.InCount + 1 && !PlayerInfo.CheckEvents(_event.ID))
                {
                    if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                        (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                    {
                        Debug.Log("prehit event: " + _event.ID);
                        preCheckEvent.Add(_event);
                    }
                }
                break;

            case ChatEvent.EventTypeList.Arrive:
                foreach (PlayerInfo.MapInfo mapinfo in playerInfo.MapInfoList)
                {
                    if (mapinfo.ID == _event.Parameter[0] && _event.Num <= mapinfo.InCount + 1 && !PlayerInfo.CheckEvents(_event.ID))
                    {
                        if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                            (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                        {
                            Debug.Log("prehit event: " + _event.ID);
                            preCheckEvent.Add(_event);
                        }
                        break;
                    }
                }
                break;

            default:
                Debug.LogWarning("Can't Check EventType:" + _event.EventType + "!");
                break;
            }
        }
        if (preCheckEvent.Count > 0)
        {
            ShowEventHint(sceneID, preCheckEvent);
        }
    }
Example #9
0
    /// <summary>
    /// 用于检查是否触发事件,物品判断的条件不管使用哪个EventType都一样
    /// </summary>
    /// <param name="EventType"></param>
    /// <returns></returns>
    public bool CheckEventList(ChatEvent.EventTypeList EventType, bool ClearStoryList)
    {
        bool ishit = false;

        if (ClearStoryList)
        {
            StoryList = new ArrayList();
        }
        PlayerInfo.Info playerInfo = PlayerInfo.GetPlayerInfo();

        //筛选需要判断的事件
        ArrayList CheckList = new ArrayList();

        foreach (ChatEvent _event in ChatEventsList)
        {
            if (CompareEventType(_event.EventType, EventType))
            {
                CheckList.Add(_event);
            }
        }

        //事件判断
        foreach (ChatEvent _event in CheckList)
        {
            switch (_event.EventType)
            {
            //给物品相关的判断,统一处理
            case ChatEvent.EventTypeList.PutGoods:
            case ChatEvent.EventTypeList.SellGoods:
            case ChatEvent.EventTypeList.ComposeGoods:
            case ChatEvent.EventTypeList.CollectGoods:
            case ChatEvent.EventTypeList.ComposeProperty:
                if (_event.EventType == ChatEvent.EventTypeList.ComposeProperty)
                {
                    foreach (PlayerInfo.PropertysInfo pinfo in playerInfo.MaterialInfoList.Propertys)
                    {
                        if (pinfo.ID == _event.Parameter[0] && _event.Num <= pinfo.RecipeCount && !PlayerInfo.CheckEvents(_event.ID))
                        {
                            if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                            {
                                ishit = true;
                                PlayerInfo.AddEvents(_event.ID);
                                Debug.Log("hit event: " + _event.ID);
                                AddStroyName(_event);
                                break;
                            }
                        }
                    }
                }
                else
                {
                    if (_event.Parameter == null || _event.Parameter.Length <= 0)
                    {
                        Debug.LogWarning("事件配置表Parameter出错! eventID:" + _event.ID);
                    }
                    if (_event.Parameter[0] == 0)
                    {
                        foreach (PlayerInfo.ItemsInfo items in playerInfo.MaterialInfoList.Items)
                        {
                            if (items.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.PutGoods && _event.Num <= items.PutCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (items.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.SellGoods && _event.Num <= items.SellCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (items.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.ComposeGoods && _event.Num <= items.RecipeCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (items.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.CollectGoods && _event.Num <= items.CollectCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                        }
                    }       //item
                    else if (_event.Parameter[0] == 1)
                    {
                        foreach (PlayerInfo.MindsInfo minds in playerInfo.MaterialInfoList.Minds)
                        {
                            if (minds.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.PutGoods && _event.Num <= minds.PutCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (minds.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.SellGoods && _event.Num <= minds.SellCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (minds.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.ComposeGoods && _event.Num <= minds.RecipeCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (minds.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.CollectGoods && _event.Num <= minds.CollectCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                        }
                    }       //mind
                    else if (_event.Parameter[0] == 2)
                    {
                        foreach (PlayerInfo.SpecialItemsInfo spitems in playerInfo.MaterialInfoList.SpecialItems)
                        {
                            if (spitems.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.PutGoods && _event.Num <= spitems.PutCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (spitems.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.SellGoods && _event.Num <= spitems.SellCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (spitems.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.ComposeGoods && _event.Num <= spitems.RecipeCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                            else if (spitems.ID == _event.Parameter[1] && _event.EventType == ChatEvent.EventTypeList.CollectGoods && _event.Num <= spitems.CollectCount && !PlayerInfo.CheckEvents(_event.ID))
                            {
                                if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                                    (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                                {
                                    ishit = true;
                                    PlayerInfo.AddEvents(_event.ID);
                                    Debug.Log("hit event: " + _event.ID);
                                    AddStroyName(_event);
                                    break;
                                }
                            }
                        }
                    }       //specail
                }
                break;

            case ChatEvent.EventTypeList.InShop:
                PlayerInfo.SenceInfo shop_senceinfo = (PlayerInfo.SenceInfo)playerInfo.SenceInfoList[0];
                if (_event.Num <= shop_senceinfo.InCount && !PlayerInfo.CheckEvents(_event.ID))
                {
                    if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                        (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                    {
                        ishit = true;
                        PlayerInfo.AddEvents(_event.ID);
                        Debug.Log("hit event: " + _event.ID);
                        AddStroyName(_event);
                    }
                }
                break;

            case ChatEvent.EventTypeList.InMap:
                PlayerInfo.SenceInfo map_senceinfo = (PlayerInfo.SenceInfo)playerInfo.SenceInfoList[1];
                if (_event.Num <= map_senceinfo.InCount && !PlayerInfo.CheckEvents(_event.ID))
                {
                    if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                        (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                    {
                        ishit = true;
                        PlayerInfo.AddEvents(_event.ID);
                        Debug.Log("hit event: " + _event.ID);
                        AddStroyName(_event);
                    }
                }
                break;

            case ChatEvent.EventTypeList.Arrive:
                foreach (PlayerInfo.MapInfo mapinfo in playerInfo.MapInfoList)
                {
                    if (mapinfo.ID == _event.Parameter[0] && _event.Num <= mapinfo.InCount && !PlayerInfo.CheckEvents(_event.ID))
                    {
                        if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                            (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                        {
                            ishit = true;
                            PlayerInfo.AddEvents(_event.ID);
                            Debug.Log("hit event: " + _event.ID);
                            AddStroyName(_event);
                        }
                        break;
                    }
                }
                break;

            case ChatEvent.EventTypeList.Mines:
                if (_event.Num <= playerInfo.MineCount && !PlayerInfo.CheckEvents(_event.ID))
                {
                    if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                        (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                    {
                        ishit = true;
                        PlayerInfo.AddEvents(_event.ID);
                        Debug.Log("hit event: " + _event.ID);
                        AddStroyName(_event);
                    }
                }
                break;

            case ChatEvent.EventTypeList.Golds:
                if (_event.Num <= playerInfo.Money && !PlayerInfo.CheckEvents(_event.ID))
                {
                    if (((_event.EventItem == null) || (_event.EventItem != null && CharBag.ContainsGoods(_event.EventItem[0], _event.EventItem[1]))) &&
                        (_event.NeedQuest == 0 || (_event.NeedQuest != 0 && PlayerInfo.CheckCompleteQuest(_event.NeedQuest))))
                    {
                        ishit = true;
                        PlayerInfo.AddEvents(_event.ID);
                        Debug.Log("hit event: " + _event.ID);
                        AddStroyName(_event);
                    }
                }
                break;

            default:
                Debug.LogWarning("Can't Check EventType:" + EventType + "!");
                ishit = false;
                break;
            }
        }
        return(ishit);
    }
Example #10
0
    void GetQuestAward(GameObject go)
    {
        Transform Board      = go.transform.parent.parent;
        Transform root       = Board.parent;
        Transform MoneyBoard = transform.Find("/ToolsKit/Canvas/PlayerInfo/glodBoard");
        Transform mineBoard  = transform.Find("/ToolsKit/Canvas/PlayerInfo/mineBoard");
        //Award
        Transform awardGold  = Board.transform.Find("QuestBoard/award/Gold");
        Transform awardExp   = Board.transform.Find("QuestBoard/award/Exp");
        Transform AwardGoods = Board.transform.Find("QuestBoard/award/Goods");

        QuestManager.QuestBase info = questManager.GetQuestInfoByID(int.Parse(Board.name));

        //增加奖励
        PlayerInfo.ChangeMoney(info.Award.Gold);
        for (int i = 0; i < info.Award.GoodsNum; i++)
        {
            CharBag.AddGoodsByID(info.Award.Goods[0], info.Award.Goods[1]);
        }

        //完成任务
        PlayerInfo.AddCompleteQuest(info.ID);
        questManager.RemoveQuestToList(info.ID);
        //销毁任务面板的任务
        Transform questbutton = QuestListUI.transform.Find(info.ID.ToString());

        if (questbutton != null)
        {
            Destroy(questbutton.gameObject);
        }

        //生成金币
        for (int i = 0; i < info.Award.Gold; i = i + 50)
        {
            Transform gold = Instantiate(awardGold, root);
            gold.position = awardGold.position;
            float randomrange = 100f;
            float time        = 0.5f;
            LeanTween.moveY(gold.gameObject, gold.position.y + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine);
            LeanTween.moveX(gold.gameObject, gold.position.x + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine);

            LeanTween.moveX(gold.gameObject, MoneyBoard.position.x, time).setDelay(time * Random.Range(1.5f, 2f));
            LeanTween.moveY(gold.gameObject, MoneyBoard.position.y, time).setDelay(time * Random.Range(1.5f, 2f)).setOnComplete(
                () =>
            {
                Destroy(gold.gameObject);
            });
            if (i > 500)
            {
                break;
            }
        }

        //生成经验
        for (int i = 0; i < info.Award.Exp; i = i + 50)
        {
            Transform exp = Instantiate(awardExp, root);
            exp.position = awardExp.position;
            float randomrange = 100f;
            float time        = 0.5f;
            LeanTween.moveY(exp.gameObject, exp.position.y + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine);
            LeanTween.moveX(exp.gameObject, exp.position.x + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine);

            LeanTween.moveX(exp.gameObject, mineBoard.position.x, time).setDelay(time * Random.Range(1.5f, 2f));
            LeanTween.moveY(exp.gameObject, mineBoard.position.y, time).setDelay(time * Random.Range(1.5f, 2f)).setOnComplete(
                () =>
            {
                Destroy(exp.gameObject);
            });

            if (i > 500)
            {
                break;
            }
        }

        //生成物品
        for (int i = 0; i < info.Award.GoodsNum; i++)
        {
            Transform goods = Instantiate(AwardGoods, root);
            goods.position = AwardGoods.position;
            float randomrange = 100f;
            float time        = 0.5f;
            LeanTween.moveY(goods.gameObject, AwardGoods.position.y + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine);
            LeanTween.moveX(goods.gameObject, AwardGoods.position.x + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine);

            LeanTween.moveX(goods.gameObject, mineBoard.position.x + 100, time).setDelay(time * Random.Range(1.5f, 2f));
            LeanTween.moveY(goods.gameObject, mineBoard.position.y, time).setDelay(time * Random.Range(1.5f, 2f)).setOnComplete(
                () =>
            {
                Destroy(goods.gameObject);
            });

            if (i > 10)
            {
                break;
            }
        }

        LeanTween.moveLocalY(go.transform.parent.gameObject, Screen.height / 2 + 200, 0.3f).setEaseInBack().setOnComplete(() =>
        {
            Destroy(Board.gameObject);

            //添加完成的事件
            if (info.Award.Event != 0)
            {
                eventmanager.AddStroyWithEventID(info.Award.Event);
            }

            if (!questManager.IsArriveWaitingCheckPoint(0))
            {
                eventmanager.StartStory();
            }
        });

        //延迟更新显示
        LeanTween.delayedCall(0.5f * 2f, () => {
            PlayerInfo.Info playerInfo = PlayerInfo.GetPlayerInfo();
            MoneyBoard.Find("Text").GetComponent <Text>().text = playerInfo.Money.ToString();
        });
    }