void Awake() { navAgent = this.GetComponent <NavMeshAgent>(); navAgent.destination = waypoints[index].position; sight = this.GetComponent <PlayerInSight>(); health = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth>(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; anim = this.GetComponent <Animator>(); nav = this.GetComponent <NavMeshAgent>(); sight = this.GetComponent <PlayerInSight>(); nav.updateRotation = false; deadZone *= Mathf.Deg2Rad; }