public ShowPlayerIconHandler(IMonitor monitor, IModHelper helper)
        {
            _monitor = monitor;
            _helper  = helper;

            _readyCheckHandler                 = new ReadyCheckHandler(monitor, helper);
            _iconMenu                          = new PlayerIconMenu(_readyCheckHandler, monitor, helper);
            _iconMenu.PlayerIconClicked       += PlayerIconClicked;
            helper.Events.GameLoop.SaveLoaded += SaveEvents_AfterLoad;
        }
Example #2
0
        public ShowPlayerIconHandler(IMonitor monitor, IModHelper helper)
        {
            _monitor = monitor;
            _helper  = helper;

            _readyCheckHandler = new ReadyCheckHandler(monitor, helper);

            _iconMenu = new PlayerIconMenu(_readyCheckHandler, monitor, helper);
            _iconMenu.PlayerIconClicked += PlayerIconClicked;
            StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
        }