Example #1
0
        void OnSelectProfile(PlayerIcon playerIcon)
        {
            int            index          = Array.IndexOf(playerIcons, playerIcon);
            PlayerIconData playerIconData = playerIconDatas[index];

            SelectProfile(playerIconData);
        }
Example #2
0
 /// <summary>
 /// Selects the profile.
 /// </summary>
 internal void SelectProfile(PlayerIconData playerIconData)
 {
     ProfileManager.SetPlayerAsCurrentByUUID(playerIconData.Uuid);
     AudioManager.I.PlaySound(SfxSelectProfile);
     LLInStage.Init(AppManager.I.Teacher.GetRandomTestLetterLL(useMaxJourneyData: true));
     Setup();
 }
Example #3
0
        // Layout with current profiles
        void Setup()
        {
            ActivatePlayerIcons(true);
            if (playerIconDatas == null)
            {
                playerIconDatas = ProfileManager.GetPlayersIconData();
            }
            int totProfiles = playerIconDatas == null ? 0 : playerIconDatas.Count;
            int len         = playerIcons.Length;

            for (int i = 0; i < len; ++i)
            {
                PlayerIcon playerIcon = playerIcons[i];
                if (i >= totProfiles)
                {
                    playerIcon.gameObject.SetActive(false);
                }
                else
                {
                    PlayerIconData iconData = playerIconDatas[i];
                    playerIcon.gameObject.SetActive(true);
                    playerIcon.Init(iconData);

                    // Use the first available, if the player is null
                    if (AppManager.I.Player == null)
                    {
                        AppManager.I.PlayerProfileManager.SetPlayerAsCurrentByUUID(playerIcon.Uuid);
                    }

                    playerIcon.Select(AppManager.I.Player.Uuid);
                    playerIcon.transform.localScale = Vector3.one * (AppManager.I.Player.Uuid == playerIcon.Uuid ? 1.14f : 1);
                }
            }

            if (totProfiles == 0)
            {
                BtAdd.Pulse();
                BtPlay.StopPulsing();
                btPlayTween.PlayBackwards();
            }
            else
            {
                // Set play button position
                this.StartCoroutine(CO_SetupPlayButton());
            }
            if (totProfiles >= maxProfiles)
            {
                btAddTween.Rewind();
                BtAdd.gameObject.SetActive(false);
            }
        }
 public void SetIcon(PlayerIconData data)
 {
     _iconType = data.Type;
     Icon.SetImage(data.Icon);
 }