// Use this for initialization void Start() { //메모리풀 세팅 MemoryPoolManager.Instance.SetObject("ThrowMesh", 1); MemoryPoolManager.Instance.SetObject("BashEffect", 1); MemoryPoolManager.Instance.SetObject("BuffEffect", 1, FxCenter); MemoryPoolManager.Instance.SetObject("RecoveryHP", 10, FxCenter); MemoryPoolManager.Instance.SetObject("RecoveryMP", 10, FxCenter); PlayerIO.LoadData(); moveCommand = new MoveCommand(); for (int i = 0; i < 7; i++) { SkillCommands[i] = new SkillCommand(i); } }
void Init() { PlayerIO.LoadData(); }