public void Start() { _playerHud = PlayerHudController.Instance; _maestro = Maestro.Instance; // Requires a Legacy Particle Emitter, because Shuriken can't do a 'black hole' effect. _manaGainEffect = transform.FindChild("Mana Gain Effect").GetComponent <ParticleSystem>(); }
public void Start() { _playerHud = PlayerHudController.Instance; _maestro = Maestro.Instance; // Requires a Legacy Particle Emitter, because Shuriken can't do a 'black hole' effect. _manaGainEffect = transform.FindChild("Mana Gain Effect").GetComponent<ParticleSystem>(); }
public void Start() { _maestro = Maestro.Instance; _playerHud = PlayerHudController.Instance; Transform healEffectChild = transform.FindChild("Heal Effect"); if(healEffectChild != null) _healEffect = healEffectChild.GetComponent<ParticleSystem>(); Transform damageEffectChild = transform.FindChild("Damage Effect"); if(damageEffectChild != null) _damageEffect = damageEffectChild.GetComponent<ParticleSystem>(); }
public void Start() { _maestro = Maestro.Instance; _playerHud = PlayerHudController.Instance; Transform healEffectChild = transform.FindChild("Heal Effect"); if (healEffectChild != null) { _healEffect = healEffectChild.GetComponent <ParticleSystem>(); } Transform damageEffectChild = transform.FindChild("Damage Effect"); if (damageEffectChild != null) { _damageEffect = damageEffectChild.GetComponent <ParticleSystem>(); } }