public void Start()
    {
        _playerHud = PlayerHudController.Instance;

        _maestro = Maestro.Instance;
        // Requires a Legacy Particle Emitter, because Shuriken can't do a 'black hole' effect.
        _manaGainEffect = transform.FindChild("Mana Gain Effect").GetComponent <ParticleSystem>();
    }
	public void Start()
	{
		_playerHud = PlayerHudController.Instance;

		_maestro = Maestro.Instance;
		// Requires a Legacy Particle Emitter, because Shuriken can't do a 'black hole' effect.
		_manaGainEffect = transform.FindChild("Mana Gain Effect").GetComponent<ParticleSystem>();
	}
	public void Start()
	{
		_maestro = Maestro.Instance;
		_playerHud = PlayerHudController.Instance;

		Transform healEffectChild = transform.FindChild("Heal Effect");
		if(healEffectChild != null)
			_healEffect = healEffectChild.GetComponent<ParticleSystem>();

		Transform damageEffectChild = transform.FindChild("Damage Effect");
		if(damageEffectChild != null)
			_damageEffect = damageEffectChild.GetComponent<ParticleSystem>();
	}
Example #4
0
    public void Start()
    {
        _maestro   = Maestro.Instance;
        _playerHud = PlayerHudController.Instance;

        Transform healEffectChild = transform.FindChild("Heal Effect");

        if (healEffectChild != null)
        {
            _healEffect = healEffectChild.GetComponent <ParticleSystem>();
        }

        Transform damageEffectChild = transform.FindChild("Damage Effect");

        if (damageEffectChild != null)
        {
            _damageEffect = damageEffectChild.GetComponent <ParticleSystem>();
        }
    }